More Chit Chat
Hello, and welcome to episode 01 of the SGJ Podcast. Join Jim from the Bad Movie Podcast and me as we try to adapt something of a format in order to have some more focus and structure! ;) We talk about some news, some games we’re playing, and our topic for this week, which games that are still worth playing even though their graphics and UI are on the archaic side. We also look at the opposite side of the coin, games that have held up well over the years.
Podcast: Play in new window
We also have an iTunes page now, as well as our RSS feed! Yay! Thank you for listening, and please find our show notes under the cut. :) Also, since I’m still pretty new to this podcasting thing (it’s old hat to Jim, thankfully), please don’t hesitate to give me constructive criticism on how I can improve my performance either in the comments below or in the forum. :) Hope the length is okay with y’all, but again, new to this stuff, still trying to be efficient. ;) Thanks again! :)
Continue reading “SGJ Podcast #01: Graphics vs. UI vs. Gameplay! FIGHT!” »
beyond beyaan, drox operative, elite, endless space, freelancer, Homeworld, homeworld 2, homeworld cataclysm, independence war 2, Kerbal Space Program, privateer gemini gold, rogue system, Rules of Engagement, Rules of Engagement 2, Sentinel Worlds I: Future Magic, space rogue, Star Command, star fleet 1, star fleet 2, star trek: starfleet command: orion pirates, star wars: tie fighter, star wars: x-wing alliance, starflight, starflight 2, starlander, wing commander, wing commander ii, wing commander iii: heart of the tiger, wing commander iv the price of freedom, wing commander prophecy
Captain on the bridge!
When I was four (in 1977), I was changing channels on my TV and came across the most beautiful thing I had ever seen up to that point…the U.S.S. Enterprise. That was the first time I had felt lust for a spaceship (or anything else, for that matter), and I became exceedingly hooked on Star Trek for the next decade or so, being pretty much a hard core Trekkie until my mid-teens. The movie version of the Enterprise supplanted my love for the original (it’s still my favorite version), but there was nothing like seeing that ship for the first time and know that, then and there, I’d always love spaceships, the Enterprise in particular.
Little did I know that six years before that (two years before I was born even, if you’re keeping up with the math), an enterprising (hah!) young programmer named Mike Mayfield was building a game based on the beloved TV show, nearly a decade after the first computerized space game, SpaceWar! What resulted was a game that, while simplistic in its presentation, had a surprising amount of depth and detail. Today we’ll be looking at the second game on my list, 1971’s Star Trek.
Continue reading “Star Trek (1971) – Boldly Going Where No Game Had Gone Before” »