Let’s Play Into the Void – Entry 5 – A New Chapter

Movin' Movin' Movin'...
Movin’ Movin’ Movin’…

Welcome to this final entry in Into the Void my friends! In this last entry, I enter a new chapter, which includes new main quests and sidequests, and continue to work to improve my fleet. This game, again, is surprising as the fairly simple graphics bely quite a bit of depth beneath the surface. From resource gathering to research to ship customization, there is quite a lot to tinker with here. Sure the combat is a bit odd and tedious, and sure it’s a fairly low-budget production that’s entirely text, but it’s well-written text, and combat can be automated (but sadly not skipped) if it’s not your thing. Overall, if you’re looking for a story-based space adventure with sidequests, some combat elements and fun writing, this would be a good game for you. Thanks for watching!

Author: Brian Rubin

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