Apollo4x – Forcing Players to Think Differently

Looks Like We Got Us a Convoy…

A while back, we covered Apollo4X on our podcast, and it showed delightful creativity in doing something new and different with 4X games: An economic focus rather than an imperial focus. Now that the game is available in early access, I spent a bit of time getting to know the game on my own to see if it’s as interesting as its premise. Enjoy the video!

Brian Rubin

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Brian Rubin
Tags: Apollo4x

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