Ship Go Boom Boom.
I didn’t have to get up as early as I did today. I could’ve slept later and felt much more awake than I do now. Instead, I got up at an unholy hour to do a podcast about Between the Stars. Why do I do this to myself? Because I love it. I love the games, the people who make them, and my fellow gamers, whom I hope to inform with such endeavors. Man, was I wonky at the beginning of the show, too. Like, all over the place. Even with the technical difficulties we were having — why Discord’s overlays just stopped working, I’ve no idea — it ended up being a really fun, informative and enjoyable podcast in the end. Thank god I can work from home though because I’d be a wreck if I had to go into the office.
This is what we recorded this morning. If you’re unaware, occasionally we have guests on that aren’t in America (gasp)! So we do 6 AM, which is in the middle of the afternoon for many of these folks, so we can still do the show. The Kickstarter for this launches tomorrow, so check it out.
I am clearly playing this game wrong because GEEZ. Even on easy, this game kicked my ASS. I’m sure there are things I was supposed to do, like use formations or groups or whatever. That likely would’ve worked. But wow, to have the game smack me down like it did was truly disheartening. I bet you’d have done better than I.
So remember how awesome the space parts of The Long Journey Home were, and how awful the rover/planet parts were? Well, what if we took the great spaceship parts and made the planetary parts a sort of textual choose-your-own-adventure thing? That’s what Starcom: Nexus is doing, and it’s GREAT. I already have a few hours into the game, and it’s a blast. Seriously, even the shipbuilding is fun and streamlined, and I usually hate shipbuilding. This is one to watch, friends. We’ll have the dev on our podcast next month too! :)
Thanks for reading my sleepy ramblings y’all. See you tomorrow!
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