Categories: News

Change List for Upcoming S.P.A.Z. 1.0 Update

Over on my favorite forum, Quarter to Three, one of the programmers of Space Pirates and Zombies has posted a list of the changes in the upcoming 1.0 patch to be released on August 15th, and boy is it a doozy! Take a look after the jump…

This was kinda too long to NOT use the “more” tag. ;)

Hi All,

I have posted a raw list of a lot of the upgrades coming August 15th. I have not hit that magic 50 post limit or I would post a link. Anyhow what I can do is post the list here… Just thought of that. The brain it pretty tired these days, pushing for final.

– side missions
– doubled critter shield damage.
– higher critter health
– smoother critter spawning
– cull extra effects when frame rate is low.
– critter updates optimized
– Added stored designs for each hangar for easy switching
– Added a reset design button to reset the design to the current ship
– Fixed repaired ships inheriting current design instead of just fixing current ship
– added cloning system
– update checker
– in game upcoming feature list
– respec
– difficulty levels
– specialists
– self destructing ships cut their engines to drift into targets
– ships have a sense of self preservation (avoid exploding ships, if it will do major harm)
– Added cloaking stealth damage 1.5x + specialist and research boosts.
– Cloaking booster hooked up properly
– Added Surplus cloaking device.
– zombie killers have shields
– zombie killers have armor
– on killer conversion shields and armor gone but will repair
– zombie ships cannot spawn eggs for 5 seconds after birth.
– ruptured eggs cause greater damage to the spawned ship.
– rammed zombie critters do double damage but go splat
– added an extra set of 3 intro stars to make game start more sane
– critters damage shields armor and hull over time, progressivly
– armor must be

I know I can’t wait to test this sucker out next week.

Brian Rubin

Share
Published by
Brian Rubin

Recent Posts

SGJ Podcast #514 – Resurrected MMOs

Still Going After All These Years... Hey friends, welcome to the show. This is our…

2 weeks ago

SGJ Podcast #513 – Campaigns vs. Sandboxes and Which We Prefer

SpaceBourne 2 Came Up a Lot in Our Discussions... Hello my friends, and welcome to…

4 weeks ago

SGJ Podcast #512 – Long Games that Draw You In for the Long Haul, Part Deux

Dragonkin Owns Me at the Moment, and Will for a Long Time, I Reckon... Hey…

1 month ago

SGJ Podcast #511 – Rediscovering Gems You Initially Skipped

F-15 Strike Eagle II, I Regret Not Playing This Back in the Proverbial Day Hey…

2 months ago

SGJ Podcast #510 – Video Gaming’s Lost Arts

Tomes of a Bygone Age... Hey friends, welcome to the show! This week, Spaz, Julie,…

2 months ago

SGJ Podcast #509 – Taxinaut

I'm So Addicted to This Game Hello friends, and welcome to the show! This week,…

3 months ago