SGJ Podcast #101 – Rogue System – Getting Roguey With It…

Fully Clickable. Aawww. Yeah.

Welcome to this episode of the Space Game Junkie Podcast!! In this episode, Jim, Hunter and bring back our first ever guest, Michael Juliano, to talk further about Rogue System! If you’re unaware, Rogue System is a fairly serious space flight sim that models clickable cockpits, a multitude of ships systems, and includes fighter and bomber missions in a dynamic campaign for control of your solar system. The game is fairly early right now, but a lot of the systems are in place, and it’s fascinating to go through this detailed sim. We had a great talk about the game’s systems, its gameplay plans and much more!

As always, if you have a suggestion for a guest or topic, don’t hesitate to hit us up at hail@spacegamejunkie.com. Thanks for listening/watching, and have a great week!

Brian Rubin

Share
Published by
Brian Rubin
Tags: rogue system

Recent Posts

SGJ Podcast #501 – Games in Which Direct Combat Isn’t a Factor

It Was Tough to Find an Image Regarding NOT Having Combat... Hey friends, welcome to…

4 days ago

SGJ Podcast #500 – A Celebration of Space Game Development

Game Developers Understand This Stuff, I Certainly Do Not Hey friends, welcome to this milestone…

3 weeks ago

SGJ Podcast #499 – Change and Burnout (i.e. Change is Coming to the Podcast)

It Happens to the Best of Us... Hey friends, two apologies. First, sorry for it…

1 month ago

SGJ Podcast #498 – Spiritual Successors

Alliance Peacefighter is a Loving Homage to the Classic Space Dogfighters of Old Hey friends,…

1 month ago

SGJ Podcast #497 – Mods

The Freespace Open Project's Knossos Launcher, a Window to the Wonderful World of Freespace Modding…

2 months ago

SGJ Podcast #496 – Free-to-Play Games, Mostly

Strike Fighters is Probably my Favorite Free-to-Play Title Right Now Hey friends, welcome to this…

2 months ago