Fully Clickable. Aawww. Yeah.
Welcome to this episode of the Space Game Junkie Podcast!! In this episode, Jim, Hunter and bring back our first ever guest, Michael Juliano, to talk further about Rogue System! If you’re unaware, Rogue System is a fairly serious space flight sim that models clickable cockpits, a multitude of ships systems, and includes fighter and bomber missions in a dynamic campaign for control of your solar system. The game is fairly early right now, but a lot of the systems are in place, and it’s fascinating to go through this detailed sim. We had a great talk about the game’s systems, its gameplay plans and much more!
Podcast: Play in new window | Download (Duration: 1:27:39 — 23.4MB)
Subscribe: Apple Podcasts | Spotify | Amazon Music | Android | RSS | More
As always, if you have a suggestion for a guest or topic, don’t hesitate to hit us up at hail@spacegamejunkie.com. Thanks for listening/watching, and have a great week!
The Long-Forgotten Rendition Verite V-1000, the First 3D Accelerator Card... Hey friends, welcome to the…
It Tasks Me... Hey friends, welcome to this week's show! This week, Spaz, Julie, Thorston,…
The First Game that Consumed Me for Dozens of Hours Hey friends, welcome to the…
It Was Tough to Find an Image Regarding NOT Having Combat... Hey friends, welcome to…
Game Developers Understand This Stuff, I Certainly Do Not Hey friends, welcome to this milestone…
It Happens to the Best of Us... Hey friends, two apologies. First, sorry for it…