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SGJ Podcast #417 – Ambitious Indies

You Know How Hard it is To Find a Picture of “Ambition”?

Hey friends, welcome to this week’s episode! This week, Spaz, Julie, Thorston, Jacob, David and I talk about indie developers who we’re particularly impressed with due to their ambition and work ethic. We talk about a lot of specific developers and their games, and heap all the deserved praise, and it ends up being a really fun time!

Next week is up in the air, but it’ll be something fun! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you for listening!

Show Notes

Here are the developers/games we singled out in this episode:

Brian

  • Burak Dabak – SpaceBourne 1/2
  • Trevor Sorensen – Star Fleet II

David

  • Streum On Studio – EYE Divine Cybermancy, Necromunda etc.
  • SCS Software – Euro Truck Simulator 2

Spaz

  • Hello Games – No Man’s Sky
  • IBOL/Bob Saunders – Approaching Infinity

Julie

  • Eric “ConcernedApe” Barone – Stardew Valley
  • Unknown Worlds Entertainment – Subnautica

Thorsten

  • Kodera – DeltaVee: Rings of Saturn
  • Wilhelmsen Studios/ Peter Wilhelmsen – Reentry

Jacob

  • Trese Brothers – Star Traders et al.
  • Mazer Ludd of Eridanum Industries – Nebulous: Fleet Command
Brian Rubin

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Brian Rubin

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