Podcasts

SGJ Podcast #284 – Worbital

LASERS

Hey friends, welcome to this week’s episode of the podcast! This week, Jim, Spaz, Hunter and I welcome back Sasu Kemppainen, Game Designer at Team Jolly Roger, to talk about their latest orbital artillery bombardment masterpiece, Worbital. We had Sasu on ages ago to talk about their last game, Interplanetary, which was a turn-based game of a similar nature. Here we talk about making the transition from turn-based to real-time, adding a campaign, AI that’s too challenging, usability and much more. It was a fun show despite how tired we were for recording at 6 AM our time. ;)

As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

Show Notes

Games Mentioned

  • Worms
  • Adios Amigos
  • Unreal Tournament
  • Pandora
Brian Rubin

Share
Published by
Brian Rubin

Recent Posts

SGJ Podcast #518 – Remakes – Part 1 of 2

Not One of the Great Remakes... Hey friends, welcome to this week's show! This week,…

2 weeks ago

SGJ Podcast #517 – Games That Don’t Respect Your Time (And That’s Okay)

Embrace the Grind Hello my friends, and welcome to this episode of the show! This…

1 month ago

SGJ Podcast #516 – Our Favorite Sound Design in Gaming

Today on the show, we'll talk about games with our favorite sound design, like voice…

2 months ago

SGJ Podcast #515 – Check-In

Today on the show, we'll do one of our regular check-ins!

3 months ago

SGJ Podcast #514 – Resurrected MMOs

Today we'll discuss MMO games that were officially killed, but resurrected by dedicated fans.

4 months ago

SGJ Podcast #513 – Campaigns vs. Sandboxes and Which We Prefer

Today on the show, we'll talk about whether we prefer sandboxes to more driven campaigns.

5 months ago