Categories: ReviewsFeaturedVideos

Kinetic Void – Toss it Back in the Void

Am I Doing This Right?!

As one of the early Kickstarter space game successes back in 2012, there was a lot of hope riding on Kinetic Void. At the time, it was a cool ship designer and little else, but backers such as myself figured hey, more content was coming, right?

Fast forward to 2014, and the game surprisingly exits its Early Access phase and becomes a full-fledged product. What can you expect if you somehow purchased Kinetic Void today? A cool ship designer and little else. I’ve followed this game throughout its development, and while the ship designer was always nifty, there was little to no actual content in the game itself, giving one little to no reason to play, I felt.

Well, sadly, this hasn’t changed with the full version, and it’s as obtuse and empty as it was every time I tried it throughout its Early Access cycle. I hope you have more fun watching this video than I had playing it.

Brian Rubin

Share
Published by
Brian Rubin
Tags: kinetic void

Recent Posts

SGJ Podcast #504 – Technical Marvels in Gaming

The Long-Forgotten Rendition Verite V-1000, the First 3D Accelerator Card... Hey friends, welcome to the…

1 week ago

SGJ Podcast #503 – Check-In

It Tasks Me... Hey friends, welcome to this week's show! This week, Spaz, Julie, Thorston,…

3 weeks ago

SGJ Podcast #502 – Long Games that Draw You In for the Long Haul

The First Game that Consumed Me for Dozens of Hours Hey friends, welcome to the…

1 month ago

SGJ Podcast #501 – Games in Which Direct Combat Isn’t a Factor

It Was Tough to Find an Image Regarding NOT Having Combat... Hey friends, welcome to…

2 months ago

SGJ Podcast #500 – A Celebration of Space Game Development

Game Developers Understand This Stuff, I Certainly Do Not Hey friends, welcome to this milestone…

2 months ago

SGJ Podcast #499 – Change and Burnout (i.e. Change is Coming to the Podcast)

It Happens to the Best of Us... Hey friends, two apologies. First, sorry for it…

3 months ago