Podcasts

SGJ Podcast #147 – Randomness (Formerly Stellar Tactics)

Sure is Pretty! Can’t Wait to Play It!

Welcome to this episode of the Space Game Junkie Podcast my friends! This week, Jim, Hunter and I were to sit down with the developer of the upcoming tactical space and ground combat trading RPG, Stellar Tactics, and talk about their game. Sadly, they never showed up. While we were recording the show, we had no idea what happened, so we pressed on and discussed what we’ve been playing, recent space game news and other random odds and ends. We found out after the show ended that our guest was being a good dad, and lost track of time while helping his daughter with her homework. Therefore, this week you get a random hour or so of verbal brickabrak! We’ll be bringing back our guest in May, however, so that’ll be fun!

Next week on the show, we’ll be talking to the brotherly development team behind Star Command: Galaxies, which looks to be a lot of fun! As always, if you have questions, comments or suggestions, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching, and we hope you enjoy the show. See you next week!

Brian Rubin

Share
Published by
Brian Rubin

Recent Posts

SGJ Podcast #518 – Remakes – Part 1 of 2

Not One of the Great Remakes... Hey friends, welcome to this week's show! This week,…

6 days ago

SGJ Podcast #517 – Games That Don’t Respect Your Time (And That’s Okay)

Embrace the Grind Hello my friends, and welcome to this episode of the show! This…

4 weeks ago

SGJ Podcast #516 – Our Favorite Sound Design in Gaming

Today on the show, we'll talk about games with our favorite sound design, like voice…

2 months ago

SGJ Podcast #515 – Check-In

Today on the show, we'll do one of our regular check-ins!

3 months ago

SGJ Podcast #514 – Resurrected MMOs

Today we'll discuss MMO games that were officially killed, but resurrected by dedicated fans.

4 months ago

SGJ Podcast #513 – Campaigns vs. Sandboxes and Which We Prefer

Today on the show, we'll talk about whether we prefer sandboxes to more driven campaigns.

4 months ago