Space Game Junkie Episode #122 – Lord of Rigel

Psst. Hail Hydra.

On this week’s episode of the podcast, Jim and I sit down with designers Adam and James Rorabaugh of Rhombus Studios to talk about their upcoming 4X space strategy game, Lord of Rigel. LoR strives to bridge the gap between the classic 4Xs of old that everyone loves and that many 4X devs aspire to, with more modern sensibilities, and it looks like it’s coming along wonderfully, as even in this very, very early phase of the game, it feels like something pretty dang special. It’s a great talk about the game itself, game design in general, preparation for their Kickstarter campaign, some Freespace stuff (since one of the designers worked on both Descent Freespace: The Silent Threat expansion and the amazing total conversion Diaspora) and more!

Join us next week when we’ll sit down with the developer of the recently released early access strategy combat game, Galactic Conquerers. Thanks as always for watching and listening, and we’ll see you next week!

Brian Rubin

Share
Published by
Brian Rubin

Recent Posts

SGJ Podcast #501 – Games in Which Direct Combat Isn’t a Factor

It Was Tough to Find an Image Regarding NOT Having Combat... Hey friends, welcome to…

5 days ago

SGJ Podcast #500 – A Celebration of Space Game Development

Game Developers Understand This Stuff, I Certainly Do Not Hey friends, welcome to this milestone…

3 weeks ago

SGJ Podcast #499 – Change and Burnout (i.e. Change is Coming to the Podcast)

It Happens to the Best of Us... Hey friends, two apologies. First, sorry for it…

1 month ago

SGJ Podcast #498 – Spiritual Successors

Alliance Peacefighter is a Loving Homage to the Classic Space Dogfighters of Old Hey friends,…

1 month ago

SGJ Podcast #497 – Mods

The Freespace Open Project's Knossos Launcher, a Window to the Wonderful World of Freespace Modding…

2 months ago

SGJ Podcast #496 – Free-to-Play Games, Mostly

Strike Fighters is Probably my Favorite Free-to-Play Title Right Now Hey friends, welcome to this…

2 months ago