Space Game Junkie Episode #122 – Lord of Rigel

Psst. Hail Hydra.

On this week’s episode of the podcast, Jim and I sit down with designers Adam and James Rorabaugh of Rhombus Studios to talk about their upcoming 4X space strategy game, Lord of Rigel. LoR strives to bridge the gap between the classic 4Xs of old that everyone loves and that many 4X devs aspire to, with more modern sensibilities, and it looks like it’s coming along wonderfully, as even in this very, very early phase of the game, it feels like something pretty dang special. It’s a great talk about the game itself, game design in general, preparation for their Kickstarter campaign, some Freespace stuff (since one of the designers worked on both Descent Freespace: The Silent Threat expansion and the amazing total conversion Diaspora) and more!

Join us next week when we’ll sit down with the developer of the recently released early access strategy combat game, Galactic Conquerers. Thanks as always for watching and listening, and we’ll see you next week!

Brian Rubin

Share
Published by
Brian Rubin

Recent Posts

SGJ Podcast #488 – Replayability, Part Two – Our Most Replayed Games

I've Lost So Many Hours to This Game... Hey friends, welcome to this week's show!…

2 weeks ago

SGJ Podcast #487 – Check-In

Diablo Immortal Has Me by the Short and Curlies Hello friends, and welcome to the…

3 weeks ago

SGJ Podcast #486 – Replayability, Part One

Eminently Replayable Welcome to the show, my friends! This week, Spaz, Julie, Thorston, Jacob, David…

4 weeks ago

SGJ Podcast #485 – Finding Positive Online Communities

It Was Tough to Find an Image that Wasn't the TV Show, Okay?! ;) Hey…

1 month ago

SGJ Podcast #484 – Your Most Satisfying “Got Gud” Games

A Legendary Game, To Be Sure... Hey friends, welcome back to the show! After a…

2 months ago

Site Stuff: A Planned and Unplanned Break

We'll Be Back! Friends, you might have noticed that we didn't do a podcast last…

2 months ago