So it’s no secret that Jim and I aren’t the biggest fans of Galactic Civilizations II, but we try to keep it positive here on Space Game Junkie. Therefore, when we sat down to talk to Paul Boyer, the lead designer of the recently announced sequel, Galactic Civilizations III, we were honest about that, and gave Paul (OMG another Paul!) the chance to sell us on the new game. Was he successful? You decide!
Podcast: Play in new window | Download (Duration: 1:02:52 — 22.9MB)
Subscribe: Apple Podcasts | Spotify | Amazon Music | Android | RSS | More
Now beforehand, I had asked folks to submit questions about the new game that we’d go over during the interview. While the interview naturally covered quite a few of the questions on its own, due to time constraints it couldn’t cover all of them, so stay tuned for a follow-up written Q&A from Paul covering everything y’all submitted to me. :) Thanks, as always, for listening, and enjoy the show!
The Long-Forgotten Rendition Verite V-1000, the First 3D Accelerator Card... Hey friends, welcome to the…
It Tasks Me... Hey friends, welcome to this week's show! This week, Spaz, Julie, Thorston,…
The First Game that Consumed Me for Dozens of Hours Hey friends, welcome to the…
It Was Tough to Find an Image Regarding NOT Having Combat... Hey friends, welcome to…
Game Developers Understand This Stuff, I Certainly Do Not Hey friends, welcome to this milestone…
It Happens to the Best of Us... Hey friends, two apologies. First, sorry for it…