Podcasts

SGJ Podcast #350 – Capital Command

Such Pretty Fireworks…

Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I sit down with Alex Trofin of Hellride Games to talk about his upcoming capital ship combat game, Capital Command! We talk a lot about the UI, the plans for the campaign, the ballistics-based weaponry and much more. It’s a very fun discussion about what looks to be a very promising game.

Next week on the show, we’re very excited to welcome Roger Keating and Gregor Whiley of SSG, or the Strategic Studies Group. You may know them from games such as Reach for the Stars, Carriers at War and Warlords! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

Brian Rubin

Share
Published by
Brian Rubin

Recent Posts

SGJ Podcast #504 – Technical Marvels in Gaming

The Long-Forgotten Rendition Verite V-1000, the First 3D Accelerator Card... Hey friends, welcome to the…

2 weeks ago

SGJ Podcast #503 – Check-In

It Tasks Me... Hey friends, welcome to this week's show! This week, Spaz, Julie, Thorston,…

4 weeks ago

SGJ Podcast #502 – Long Games that Draw You In for the Long Haul

The First Game that Consumed Me for Dozens of Hours Hey friends, welcome to the…

1 month ago

SGJ Podcast #501 – Games in Which Direct Combat Isn’t a Factor

It Was Tough to Find an Image Regarding NOT Having Combat... Hey friends, welcome to…

2 months ago

SGJ Podcast #500 – A Celebration of Space Game Development

Game Developers Understand This Stuff, I Certainly Do Not Hey friends, welcome to this milestone…

2 months ago

SGJ Podcast #499 – Change and Burnout (i.e. Change is Coming to the Podcast)

It Happens to the Best of Us... Hey friends, two apologies. First, sorry for it…

3 months ago