Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I welcome back the folks from Split Polygon, namely Jimmy van den Bergh, Joost Meulenkamp and Paul Mertens — all from the Netherlands — to talk about their space combat/mining/trucking/building sim, Interstellar Rift. We have a really fun time talking about the game’s rise to 1.0 through early access, the pro’s and con’s of using one’s own engine and much more. It’s a really fun show!
Podcast: Play in new window | Download (Duration: 1:24:03 — 57.7MB)
Subscribe: Apple Podcasts | Spotify | Amazon Music | Android | RSS | More
Next week, not sure yet, as I’ve several feelers out but no confirmations, so we might do a topic show. It’ll be fun regardless. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.
The Freespace Open Project's Knossos Launcher, a Window to the Wonderful World of Freespace Modding…
Strike Fighters is Probably my Favorite Free-to-Play Title Right Now Hey friends, welcome to this…
Mechwarrior 5: Mercenaries, One of the Many Games I've Been Dabbling in of Late... Hey…
Evochron is AMAZING on Mobile Devices... Hey friends, welcome to the show. Sorry it's a…
You Can Play This on Dang Near Anything... Hey friends, welcome to the show!!! This…
Still One of the Best Hey friends, welcome to the show! This week, Spaz, Julie,…