Podcasts

SGJ Podcast #339 – Interstellar Rift

You’ve Come a Long Way, Baby.

Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I welcome back the folks from Split Polygon, namely Jimmy van den Bergh, Joost Meulenkamp and Paul Mertens — all from the Netherlands — to talk about their space combat/mining/trucking/building sim, Interstellar Rift. We have a really fun time talking about the game’s rise to 1.0 through early access, the pro’s and con’s of using one’s own engine and much more. It’s a really fun show!

Next week, not sure yet, as I’ve several feelers out but no confirmations, so we might do a topic show. It’ll be fun regardless. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

Brian Rubin

Share
Published by
Brian Rubin

Recent Posts

SGJ Podcast #505 – Things (Gaming and Non-Gaming) We’re Thankful For

Even Thought It's Been a Weird Year, There's a Lot to be Thankful For Hey…

2 weeks ago

SGJ Podcast #504 – Technical Marvels in Gaming

The Long-Forgotten Rendition Verite V-1000, the First 3D Accelerator Card... Hey friends, welcome to the…

1 month ago

SGJ Podcast #503 – Check-In

It Tasks Me... Hey friends, welcome to this week's show! This week, Spaz, Julie, Thorston,…

2 months ago

SGJ Podcast #502 – Long Games that Draw You In for the Long Haul

The First Game that Consumed Me for Dozens of Hours Hey friends, welcome to the…

2 months ago

SGJ Podcast #501 – Games in Which Direct Combat Isn’t a Factor

It Was Tough to Find an Image Regarding NOT Having Combat... Hey friends, welcome to…

3 months ago

SGJ Podcast #500 – A Celebration of Space Game Development

Game Developers Understand This Stuff, I Certainly Do Not Hey friends, welcome to this milestone…

3 months ago