Podcasts

SGJ Podcast #310 – XO

Hey friends, welcome back to the Space Game Junkie Podcast as well as a new decade! Yay! This week, Jim, Spaz, Hunter and I sit down with Brian Jamison, Creative Director at Jumpdrive Studios, to talk about his currently-in-early-access spaceship, crew, fleet and resource management game, XO. This is a fascinating game reminiscent of Battlestar Galactica, in which you assemble a ragtag fleet and are on the run from a very pernicious enemy. We not only talk a lot about the game, but game design, game visibility and also a lot of Star Wars. It was REALLY FUN.

Next week, we’ll be talking to the gentleman who ported Rules of Engagement to Windows! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

Show Notes

Brian Rubin

Share
Published by
Brian Rubin

Recent Posts

SGJ Podcast #504 – Technical Marvels in Gaming

The Long-Forgotten Rendition Verite V-1000, the First 3D Accelerator Card... Hey friends, welcome to the…

1 week ago

SGJ Podcast #503 – Check-In

It Tasks Me... Hey friends, welcome to this week's show! This week, Spaz, Julie, Thorston,…

3 weeks ago

SGJ Podcast #502 – Long Games that Draw You In for the Long Haul

The First Game that Consumed Me for Dozens of Hours Hey friends, welcome to the…

1 month ago

SGJ Podcast #501 – Games in Which Direct Combat Isn’t a Factor

It Was Tough to Find an Image Regarding NOT Having Combat... Hey friends, welcome to…

2 months ago

SGJ Podcast #500 – A Celebration of Space Game Development

Game Developers Understand This Stuff, I Certainly Do Not Hey friends, welcome to this milestone…

2 months ago

SGJ Podcast #499 – Change and Burnout (i.e. Change is Coming to the Podcast)

It Happens to the Best of Us... Hey friends, two apologies. First, sorry for it…

3 months ago