Welcome to the third entry in my series looking at Star Hammer: The Vanguard Prophecy! In this entry, I tackle two missions (Forward Tilt, Head of the Class). At this point in the campaign, I’m able to choose between a couple of missions every so often, and in this case, I can choose between sticking with the salvage crew from the last missions, or scouting ahead. I thought scouting ahead, trying to intercept trouble BEFORE it got to the salvagers, would be prudent, but apparently not, and even got yelled out. This caused me to only have one choice of mission the next time out, which was kinda awesome. This branching structure is working really well for me, and I like how it’s panning out based on the choices I make. This game is just so much fun, even if it is exhausting in a good way. This bout in particular was very satisfying. :) Thanks for watching!
Still Nothing Else Like It Hey friends, welcome to the show! Sorry it's a day…
Not Enough Games have Space Monsters, I Feel... Hey friends, welcome to the show!! This…
This Thing Scares Me Hello my friends. Sorry this is a day late, yesterday totally…
Bulwark is Such a Pretty Game Hey friends, welcome to this week's show! Sorry the…
This Game is So Good... Hey friends, welcome to this week's show! This week, Spaz,…
I Guess Everyone Needs a Break Now and Then... Hey friends, welcome to this week's…