Hello my friends, and welcome to this week’s podcast episode! This week, Jim, Spaz, Hunter and I sit down with Alex Mosolov, the creator and developer of the amazing space sandbox that is Starsector, to talk about that game’s long and amazing journey through its pre-release period. For about a decade, this game has morphed from a straightforward top-down tactical combat game to a fully-realized sandbox with factions, missions, quests, trade and more. We talk to Alex about the game’s journey, its design, and much more in what was a lengthy, engaging and overall really fun episode.
Podcast: Play in new window | Download (Duration: 1:54:40 — 45.6MB)
Subscribe: Apple Podcasts | Spotify | Amazon Music | Android | RSS | More
Next week on the show, we don’t have a guest, so we decided to use it as a test bed for a new format we hope to try. As we approach six years and three hundred episodes, we’re looking at ways to make the show more engaging, useful and fun, so please join us for that. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.
Still Nothing Else Like It Hey friends, welcome to the show! Sorry it's a day…
Not Enough Games have Space Monsters, I Feel... Hey friends, welcome to the show!! This…
This Thing Scares Me Hello my friends. Sorry this is a day late, yesterday totally…
Bulwark is Such a Pretty Game Hey friends, welcome to this week's show! Sorry the…
This Game is So Good... Hey friends, welcome to this week's show! This week, Spaz,…
I Guess Everyone Needs a Break Now and Then... Hey friends, welcome to this week's…