You might recall, from last week’s check-in, how much fun I was having with the 2013 reboot of Tomb Raider. And I was. I was having a blast jumping and running and fighting and puzzling my way through a haunted Japanese island…
Until I didn’t, and I’ll tell you why. Things were cruising along. The story was brisk and the gameplay was popping…until this one part where it’s Lara Croft against a seemingly unlimited number of zombie Japanese warriors who come in all shapes and sizes. There are few places to hide or run, and eventually Lara — and I the player, of course — get overrun and overwhelmed.
I tried this portion of the game a good dozen times until I just gave up. I HATE when games pull this kind of crap. They have a specific momentum, a flow, and then throw a spike into things to — it seems to me — infuriate the player. This isn’t the first time this has happened to me either:
WHY do developers do this? I will never understand. Is it a punishment? Is it a way to pad out the gameplay? Is this a way for devs to show they hate players? Because that’s what it feels like.
As for Tomb Raider, I’ll likely look at walkthroughs — like this one I just found — to try and get through, because I was REALLY enjoying the game until this point. I just need time to get over the anger I feel about it and try again.
So what about you guys? Is there a game that did this sort of thing to you? I’d love to read your thoughts here or on the forums. Thanks for reading, and have a great week!
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