The Drox Operative blog has been updated a couple of times since I last looked at it. The first blog details the crew, which act as the attributes to your ship. To quote the blog:
So what do crew do for you? Well they are the main source of “attribute” points (tactical, helm, structural, engineering, and computers) which provide bonuses to your ships function and also limit the quality of the components you can install in your ship. If you have awesome crew at tactical, you will likely have great offensive capabilities. If you have bad crew at structural, you are likely navigating a card board box around that will get holes shot in it really quickly. To put it bluntly, this is really important.
Secondly, there’s a blog entry about dynamic quests, which can be based on the race you’re dealing with, the status of the economy, space monsters and much more. This game is sounding more and more like a game I’ll be playing for a very, very long time.
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