Welcome to this episode of the Space Game Junkie Podcast! Apologies for the lateness of this episode, Jim had some audio issues and then I had some issues with downloading the video as well, so this episode might not sound as awesome as normal, but I thank you for your patience. This week, Jim, Hunter and I sit down with Jordan and Justin Coombs of Warbaloon to discuss their procedurally generated starship simulation game, Star Command Galaxies. We talk about the game’s history with its first mobile game and now this installment, the trials and tribblations of being an indie developer, the hard work that goes into making a game with this many moving parts and quite a bit more.
Podcast: Play in new window | Download (Duration: 1:45:32 — 36.8MB)
Subscribe: Apple Podcasts | Spotify | Amazon Music | Android | RSS | More
In the next episode, we’ll be talking to the developers of the space grand strategy game, Descendants: Voidborne! If you have a question or suggestion for us, you can always email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching, and enjoy the show!
Still Nothing Else Like It Hey friends, welcome to the show! Sorry it's a day…
Not Enough Games have Space Monsters, I Feel... Hey friends, welcome to the show!! This…
This Thing Scares Me Hello my friends. Sorry this is a day late, yesterday totally…
Bulwark is Such a Pretty Game Hey friends, welcome to this week's show! Sorry the…
This Game is So Good... Hey friends, welcome to this week's show! This week, Spaz,…
I Guess Everyone Needs a Break Now and Then... Hey friends, welcome to this week's…