Let’s Play Starpoint Gemini 2 – Entry 3 – Too Much Memory
In this installment of Startpoint Gemini 2, I follow the main storyline a bit further, upgrade my guns a bit, get into a lot of scrapes, fail to capture any ships (“Fire at Will” might be my undoing in that regard) and eventually run out of memory. I’m wondering if turning up the volume of the game’s dialogue was that taxing on my machine. ;) Regardless, it’s a fun time until it all comes crashing down. ;) Enjoy!