Roberts Space Industry Site Launches!!! New Game Announcement on 10/10/12!

RSI Museum   Roberts Space Industries
The RSI Site Includes a Small Museum…

Alright, finally, we have SOMETHING. The Roberts Space Industries site is live, and you have to enter a code and create an account to get into it. As of right now, we don’t know much, sadly. According to an introductory spiel by Chris Roberts himself — you know, the guy behind the Wing Commander series and Freelancer — the game they’ve been working on is a year in development, and it’s “something that embraces everything that my past games stood for but takes it to the next level.” You can read the entirety of the text after the cut. That being said, the game will be unveiled at GDC on 10/10/12 at 10 AM, so we’ll hopefully bring you more then. As for now, I am DAMNED excited at the possibilities, and I hope you are too.

Here’s the intro text from Chris Roberts in its entirety:

Welcome!

If you’ve made it here, you probably know who I am. Maybe you have heard of Wing Commander and its sequels, or perhaps Strike Commander, Privateer or Freelancer.

If not, you’re still welcome!

I grew up making video games. I sold my first game at the age of 13 and created Wing Commander when I was 21. But 10 years ago, at the height of my career I took a break. Not because I stopped loving or playing games but because I had become frustrated with the limits of the technology at the time to realize my vision.

I decided to pursue my desire to create detailed worlds and tell sophisticated stories in film.

I always said the moment I became interested in making games again was when I was going to come back.

With the power of today’s computers and the reach of the internet I finally feel I have the tools to build the connected experience that I always dreamed of. A world that would be more satisfying and richer than any film I could work on.

With films you tell stories but with games you create worlds.

If you’ve played my games, you’ll know that’s what I love to do.

I’m here to tell you that I have been working on something for just under a year, something that embraces everything that my past games stood for but takes it to the next level.

I hope you’ll be as excited by it as I am.

My new endeavor is still in its early stages but I invite you to take the journey with me.

If you register below you’ll become an insider that will not only give you early access to the game’s website and forums, but you will also get the opportunity for rewards and privileges that no one else will get. It’s my way of showing how important your early involvement and support is.

The full announcement will be at 10am Eastern Standard Time (UTC -5) on the 10th day of the 10th month of this year.

My name is Chris Roberts.

And if you would indulge me I would like to create a world for you.

Author: Brian Rubin

15 thoughts on “Roberts Space Industry Site Launches!!! New Game Announcement on 10/10/12!

    1. Welcome to the blog Sam, and I saw that the code was 42, but I kinda thought it was cute how they revealed that, so I figured I’d let people discover that for themselves. ;)

      1. EEh. sorry. I was trying to be helpful. Been lurking for a while, love the blog!

        1. Oh nononon, I’m sorry, please don’t think I was admonishing you or anything, I was just explaining why I hadn’t included it, I appreciate whenever one of my readers tries to be helpful. :) And thank you for the kind words! :)

  1. What is it? What is this thing that clouds my vision? Tears of joy and happiness? Nah, it’s just someboy cuts onions nearby. And… and… I just sneezed, yeah!
    Sniff…
    Sniff…

    Crap, ok, revoke my alphamale club card, I’m officially a crybaby! Hell, how long have I been waiting for this announcement…

    1. How do we know that for sure? I’ve not seen everything, but I didn’t see that mentioned anywhere.

      1. It was that <>, that I am worried about. And I cannot forget what happened with Garriot’s latest game.

        1. “With the power of today’s computers and the reach of the internet I finally feel I have the tools to build the connected experience that I always dreamed of. A world that would be more satisfying and richer than any film I could work on.

          With films you tell stories but with games you create worlds.”

          It was that “connected experience” thing , that I am worried about. And I cannot forget what happened with Garriot’s latest game.

          1. Please, let’s not compare Taylor to Garriott, okay? :P Also, if it’s a connected game, it might be what he had in mind for the multiplayer aspect of Freelancer before Microsoft kinda ruined the whole game, or what Privateer Online might’ve been. If that’s the case, sign me up. Jumpgate came closest to this, and it was just a marvel to play. Sigh.

            1. Well, I do not like MMORPGs since they require an ammount of time that, it is not possible for me to invest. I would prefer somthing like Privateer or Freelancer , but as a single player game.

              1. I can’t say I blame you at all mate, but if it’s anything like Jumpgate, I’m behind it 100%. Even though I primarily play single player games myself, Jumpgate was just…sublime…

                1. Considering that World of Warplanes, had me hooked (it is played in short bursts, having that “arcade feeling), if it’s this good I will give it a try!!!!

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