State of the Blog: September 22nd, 2012

SGJ Logo
Still Going Strong I Think. :)

Hey y’all, how y’all doin’? I realize I’ve not chimed in on how things are going with the blog in a while, so I thought I’d give y’all an update, let you know what’s coming up, and let you know what’s been going on in general. :)

First off, some bookkeeping. There were some review diaries I started before the hiatus that, to be honest, I just can’t be bothered to revisit. I feel like if I do I’ll fall further behind than I already am, so I wanted to sum up how I feel about these games so we can move on and look toward the future:

  • Endless Space – Soulless, not very challenging and ultimately dull. The lack of tactical options in combat, the boring tech tree (I was less and less enamored of it as I played) and the uninspired gameplay honestly left me cold. Now I know some of y’all like this one, and that’s cool, but I just can’t be bothered to return to it at all.
  • Gemini Wars – Ultimately lacking in fun and challenge, as well as tactical options given the basic nature of its gameplay. The story felt uninspired, and the gameplay was just lackluster at best. While it started off strong, the sheen wore off rather quickly a few missions in, to the point wherein I don’t feel like returning.
  • Interstellar Defense Troops – If you like tower defense games, you’ll likely love this one. Lots of options, challenging gameplay and visceral combat. Since I hate, hate, haaaate tower defense, I can barely bring myself to play it, but that’s my deal, doesn’t have to be yours. Ultimately, a great game if you’re into that sort of thing. ;)
  • Legends of Pegasus – I started working on this one, but it was painful. Seriously. Painful. I built an orbital defense platform that somehow appeared in the middle of a sun. I had to put the camera INSIDE a planet in order to fight some ships stuck inside its graphic. Not pretty, not fun, not well-made and not well-executed. It’s a real shame.
  • Sins of a Solar Empire: Rebellion – Amazing game, fun, visceral, deep and loaded with gameplay. The AI kicks my butt repeatedly, and I’ve had a fun time playing this one. Definitely recommended if you like RTS games in space, or quick 4X games. Hell, it’s recommended in general.

Now you may have noticed that the FTL and Galaxy on Fire reviews were one-offs rather than diaries. I’ll be deciding whether a game gets a one-off review or a series of diaries on a case-by-case basis from now on, depending on whether I feel the game warrants it. This might be based on timeliness (i.e. getting a review released on the day the game comes out in order to give it maximum visibility) or depth of the game. If a game will be part of the series, it’ll say so on the article, just so y’all know.

This will give me time to focus some more previews as well as get more caught up on my review queue. This year has had a TON of new games released, and I wanna give ’em all attention, but I’m also itching to get back to reviewing the classic space games like Super Star Trek.

So in a way it’s good and bad to see that space gaming releases have slowed a bit. It’s good because it’s likely space games would get lost in the onslaught of holiday releases (since Torchlight II came out, it’s all I’ve touched, for example), and it’ll also give me time to get caught up on new releases. It’s bad because space game releases have slowed a bit, meaning less to look forward to. We still have plenty to look forward to in coming months, such as StarDrive and Drox Operative, so it’s not all bad, but still, it’s somewhat sad to see after months of so many releases.

So in the coming weeks (if I can pull myself away from Torchlight II and other games just coming out), I’ll have more reviews and previews on the way to keep the content coming. I just wanted to keep y’all in the loop and let you know what’s going on. I have to say, I am so, so thrilled to have this blog, am thankful for everyone who visits it, and am having sooo much fun doing it. That being said, there has to be balance between this and desire to play other games and the needs of real life. If I keep this balance, as I’d like to think I have, I think everyone will be happy and keep having fun for many years to come.

Thanks for visiting and reading, and if you have any questions about anything in this post, either leave it in the comments or contact me directly. Have a great day everyone. :)

Author: Brian Rubin

8 thoughts on “State of the Blog: September 22nd, 2012

  1. Keep up the good work, Brian!

    If I might raise a few concerns I have with your site:

    1. Site performance: for some reason, your site’s pages take much longer to load than any other sites I visit.
    2. Featured Posts scrolling banner: I find this a little distracting and unnecessary. I mean, the posts you feature are already all right there on the home page.
    3. Game List links: could you add links to your reviews on the Game List page? Also, adding links to the URLs listed would be nice.

    1. Hey thanks man. As for your concerns.

      1. Yeah, I think it’s mostly the theme, plus I’ve tried compression and it breaks some plugins, but I’ll try it again.

      2. Featured posts like reviews and such don’t always stay on the front page as they get pushed down by other posts, or get mired in between news posts and posts like this, so the featured slider lets people see the most important content front and center.

      3. Sadly the plugin I’m using doesn’t allow that, and I’ve yet to find one that does. The only way to do that, I believe at the moment, is to code the tables manually, and I neither have the time nor patience for that. ;)

    1. Hahahal welcome to the blog senkrad, and why would I want to do that?! ;)

  2. Much can be said with few words. Certainly don’t feel like you’re obligated to give a game a lengthy review for any reason other than you wanting to.

    I agree with you about the tower defense games. Let’s be honest, this stuff was most interesting in 1999 as a mod for Starcraft. They also make for slightly amusing flash games, but I can’t see why people actually build games around this concept.

    Then again I think Diablo was made for people who got confused by controlling more than 1 unit in Warcraft. Din’s curse is neat though.

  3. everyone is saying how awesome FTL is.Torchlight 2!!! I’ve been playing it non-stop since i got it LOL! get this, i just killed Chester Copperpot and received *One-Eyed Willy’s Other Eye* as an item drop from him. loving this game. we should get some co-op going. it supports up to 6 players. how about we set up some kind of Event for it? whadaya say?

Chime In!

This site uses Akismet to reduce spam. Learn how your comment data is processed.