SGJ Podcast #33: Insight Into Independence War 2

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15 Responses

  1. S.Katze says:

    I’m in the process of watching your YT video. So far, I really like it. In fact, I like it enough to post a news post on GOG.com. After all, this is *the* resource for all I-War related nowadays.

    • Brian Rubin says:

      Yaaay, glad you’re enjoying it. :)

      • S.Katze says:

        By the way, if you’re suggesting a first space game to someone, you could suggest Dark Star One. It’s pretty approachable, still looks pretty good and has a nice story.

        Also, could you guys please review Independence War 1 (I-War)? I love this game, and it really fixed me for Newtonian physics.

        • Brian Rubin says:

          DS1 would make a good beginner space game I s’pose.

          • aszurom says:

            I’d do one of these for DS1, sure.

            • Brian Rubin says:

              Oh god please don’t make me….ugh….

              • S.Katze says:

                Okay, then how about a review of Nexus: The Jupiter Incident? I think this game falls right in the same category as I-War 2: It’s incredibly beautiful, quite hard to master and every bit as rewarding. Also, it uses Newtonian physics, albeit at a much lower level.

                • Brian Rubin says:

                  Heh, that’s a good one to do. We’ve apparently already chosen our next game though. Wheeeee!

  2. Drasta Septim says:

    I-War 2 is one of my most favorite spacesims ever. I was alway hoping someone would make a game with general combat and shiphandling like this and add a station-, ship-, empirebuilding part like in the X-Series.

  3. thefrawg says:

    What is the waypoint mod that was mentioned? This game looks worth trying.

    • Brian Rubin says:

      It’s called “Location Finder” and you can find it here – http://www.i-war2.com/downloads.htm – It’s the bees knees.

      • S.Katze says:

        thefrawg, the point is that the stock location finder/selector menu is from hell. There is really no other way of saying it. I don’t know what the devs were thinking at the time (or rather, I do know that the UI dev was obsessed with the idea to make the game entirely controllable from the joystick), but why didn’t anyone intervene? It must have been obvious that this is not the way to go. But hey, at least it looked *very* cool and stylish.

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