SGJ Podcast #01: Graphics vs. UI vs. Gameplay! FIGHT!

More Chit Chat

More Chit Chat

Hello, and welcome to episode 01 of the SGJ Podcast. Join Jim from the Bad Movie Podcast and me as we try to adapt something of a format in order to have some more focus and structure! ;) We talk about some news, some games we’re playing, and our topic for this week, which games that are still worth playing even though their graphics and UI are on the archaic side. We also look at the opposite side of the coin, games that have held up well over the years.

We also have an iTunes page now, as well as our RSS feed! Yay! Thank you for listening, and please find our show notes under the cut. :) Also, since I’m still pretty new to this podcasting thing (it’s old hat to Jim, thankfully), please don’t hesitate to give me constructive criticism on how I can improve my performance either in the comments below or in the forum. :) Hope the length is okay with y’all, but again, new to this stuff, still trying to be efficient. ;) Thanks again! :)

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Spacey Snippets – 4/23/12

All those little dots are news stories...

So...Much...News!!!

Hey y’all, welcome to another snippy installment! Been way too long since I did one of these, so there’s a TON of crap to cover, so let’s just jump right in…

And that’s it. Whew!! Enjoy all the news, and have an awesome day!

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Happy 50th Birthday Space Games: A Look at How Far We’ve Come

SpaceWar! In Action

50 Years Ago, Spacewar! Was Born!

I recently realized that Spacewar! was first released in 1962, fifty years ago. In looking at the game’s Wikipedia entry, the first operational version of the game was released in February, while the version we’ve come to know and love was released in April. Therefore, I’d say now is good enough a time as any to say happy 50th birthday to space gaming, and to look back at how far we’ve come since the very beginning…

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The Day the Space Sim Died

Explosions in Freespace 2!

See that big explosion? That's the death knell of the space sim genre...

I’ve always felt that if a PC game has a spaceship in it, I’ll play it, no question. One of my earliest memories involving video games was Lunar Lander on the Radio Shack TRS-80. I had been fascinated with space and science fiction for many years thanks to the original Star Trek, and recall jumping at the chance to play a game set in space. When I received my first DOS-based computer some time later, I dove into games like Elite, Starflight, Sentinel Worlds I: Future Magic and many more.

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Why Space Games?

Ever since I first saw the USS Enterprise on the television at four years old, I had an immediate love affair with spaceships. Big ones, small ones, metal ones, organic ones, didn’t matter. If it flew in space, I wanted to watch it or read about it. You can therefore imagine my glee and delight when, just a few years later, I first popped in a cassette tape with Lunar Lander into my TRS-80, and effectively controlled my first rudimentary virtual spaceship for the first time. It was then, at seven or eight years old, that my passion for space games began.

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