SGJ Podcast #48: Drowning in Immersion

OOHHH! IMMERSION!

OOHHH! IMMERSION!

Hey folks, welcome to the latest episode of the Space Game Junkie Podcast. I apologize for getting this up so late, as Jim sent it to me days ago, but I had the busiest weekend ever, so I didn’t really have time to put it up until now. I also don’t have time to do the detailed show notes this week either (I might have to pair those down in general since they take an awful long time sometimes). :( On a happier note, Jim and I talk about a lot of awesome stuff, like news, games we’re playing and immersion in video games, based on our own experiences plus those you — our awesome readers — shared with us. It made for a great discussion, and we hope you enjoy it. :)

As always, you can leave comments below, or contact us at hail@spacegamejunkie.com if you’d like to contact us directly. Also, while I’m thinking of it, we’re thinking of doing some kind of write-in show, so hey, write us with questions you have and we’ll answer ‘em on a future show. ;) Thanks for listening, as always folks! :)

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SGJ Podcast #29: Cap Ships and the Heroes (and Villains) Who Love Them…

Bring All Guns to Bear!

Bring All Guns to Bear!

Helllooo friends, and welcome to another Space Game Junkie Podcast! This week, Jim and I sit down with Chris Adderley and Alex Catamo, the lead developers on Star Villains and Space HeroesIf you’re unaware, Star Villains and Space Heroes isn’t another fighter-based space game (though we all do love those), but rather a game of capital ship combat, something that even this genre is fairly rare (sadly). We talk to Chris and Alex all about their game, plus a bunch of other stuff, as is our usual. :)

We hope you enjoy the discussion, look forward to your comments below, and invite you to subscribe to us via iTunes or RSS. Thanks as always for listening!

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SGJ Podcast #10: Infinite Spaces and Small Worlds

It All Started Here...

It All Started Here…

No, seriously. ;) This week Jim and I sit down with Iikka Keranen and Rich Carlson of Digital Eel games (who first met while working on Daikatana, no lie), the folks who created the Infinite Space series of Starflight-like roguelikes Strange Adventures in Infinite Space and Weird Worlds: Return to Infinite Space.  They have a Kickstater underway for their third game in the series, Infinite Space 3: Sea of Stars, so we thought we’d bring ‘em on and grill them with deep, probing questions about the game. Ultimately, we went all over the place, but we had a fun time, and we hope you will too.

As always, we invite you to leave your comments below and in the forums, and you can find the show notes below. Thanks as always for listening, and have an awesome day!

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SGJ Podcast #09: Chasing Dots and Games

Explosions in Freespace 2!

You Magnificent Son of A Bitch…

Welcome to episode #09 of the Space Game junkie Podcast! In this episode, Jim and I bring on Gamers With Jobs CEO Shawn “Certis” Andrich to discuss if space games are just “chasing a dot”, as he called them previous. In a surprise — to me at least, and pleasantly so — the discussion evolves and turns into an intervention where we discuss how space action games have become kinda samey in terms of lack of space, lack of place and so on to help Shawn find some new games. It was a fun, spirited discussion. :)

We talked about a looooooot of games, and you can find links to all of them below in the show notes. We hope you enjoy the show, and invite you to comment here or on the forum, as well as use our RSS or iTunes feeds to subscribe to us. Thanks for listening, and have a great day! :)

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More Various Rules of Engagement Images

This is the stuff...

This is the stuff…

Hey y’all, remember that Q&A with Thomas Carbone & Maurice Molyneaux I did a while back? Well, shortly thereafter, Maurice was nice enough to send me a couple more images for me to share from Rules of Engagement’s inception. Sadly they got lost in the shuffle of sickness and busyness, but thankfully Maurice was kind enough to remind me that he sent them a short while ago, so I figured I’d put ‘em up for everyone’s please. Please, after the cut, enjoy more images from Maurice and Omnitrend as well as his explanation as to what they are, and thanks!

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SGJ Podcast #01: Graphics vs. UI vs. Gameplay! FIGHT!

More Chit Chat

More Chit Chat

Hello, and welcome to episode 01 of the SGJ Podcast. Join Jim from the Bad Movie Podcast and me as we try to adapt something of a format in order to have some more focus and structure! ;) We talk about some news, some games we’re playing, and our topic for this week, which games that are still worth playing even though their graphics and UI are on the archaic side. We also look at the opposite side of the coin, games that have held up well over the years.

We also have an iTunes page now, as well as our RSS feed! Yay! Thank you for listening, and please find our show notes under the cut. :) Also, since I’m still pretty new to this podcasting thing (it’s old hat to Jim, thankfully), please don’t hesitate to give me constructive criticism on how I can improve my performance either in the comments below or in the forum. :) Hope the length is okay with y’all, but again, new to this stuff, still trying to be efficient. ;) Thanks again! :)

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