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	<title>Comments for Space Game JunkieSpace Game Junkie</title>
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	<link>http://www.spacegamejunkie.com</link>
	<description>News and Reviews on Every Computer Space Game Ever Made</description>
	<lastBuildDate>Tue, 18 Jun 2013 15:30:29 +0000</lastBuildDate>
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		<title>Comment on SGJ Podcast #17: Void Destroyer &#8211; The Dark Souls of Space Games? by Brian Rubin</title>
		<link>http://www.spacegamejunkie.com/featured/sgj-podcast-17-void-destroyer-dark-souls-space-games/comment-page-1/#comment-31857</link>
		<dc:creator>Brian Rubin</dc:creator>
		<pubDate>Tue, 18 Jun 2013 15:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacegamejunkie.com/?p=6669#comment-31857</guid>
		<description><![CDATA[You totally should. Go try the alpha on the site. It&#039;s a fun time.]]></description>
		<content:encoded><![CDATA[<p>You totally should. Go try the alpha on the site. It&#8217;s a fun time.</p>
]]></content:encoded>
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	<item>
		<title>Comment on SGJ Podcast #17: Void Destroyer &#8211; The Dark Souls of Space Games? by misplacedbravado</title>
		<link>http://www.spacegamejunkie.com/featured/sgj-podcast-17-void-destroyer-dark-souls-space-games/comment-page-1/#comment-31856</link>
		<dc:creator>misplacedbravado</dc:creator>
		<pubDate>Tue, 18 Jun 2013 15:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacegamejunkie.com/?p=6669#comment-31856</guid>
		<description><![CDATA[(I&#039;m catching up on the podcast...)

I love the idea of an RTS that lets you control units directly -- the last time I saw something like that attempted was Ambrosia Software&#039;s Ares, back in the &#039;90s.

I&#039;m definitely going to take a closer look at Void Destroyer.]]></description>
		<content:encoded><![CDATA[<p>(I&#8217;m catching up on the podcast&#8230;)</p>
<p>I love the idea of an RTS that lets you control units directly &#8212; the last time I saw something like that attempted was Ambrosia Software&#8217;s Ares, back in the &#8217;90s.</p>
<p>I&#8217;m definitely going to take a closer look at Void Destroyer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SGJ Podcast #16: Pirates, Pauls and Squirrels Oh My! by Brian Rubin</title>
		<link>http://www.spacegamejunkie.com/podcasts/sgj-podcast-16-pirates-pauls-squirrels-my/comment-page-1/#comment-31855</link>
		<dc:creator>Brian Rubin</dc:creator>
		<pubDate>Tue, 18 Jun 2013 14:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacegamejunkie.com/?p=6637#comment-31855</guid>
		<description><![CDATA[Wow, that was in the arcade? Sheesus...]]></description>
		<content:encoded><![CDATA[<p>Wow, that was in the arcade? Sheesus&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on SGJ Podcast #16: Pirates, Pauls and Squirrels Oh My! by misplacedbravado</title>
		<link>http://www.spacegamejunkie.com/podcasts/sgj-podcast-16-pirates-pauls-squirrels-my/comment-page-1/#comment-31815</link>
		<dc:creator>misplacedbravado</dc:creator>
		<pubDate>Mon, 17 Jun 2013 23:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacegamejunkie.com/?p=6637#comment-31815</guid>
		<description><![CDATA[Pauls! I know it&#039;s been a while since this episode went out, but (thanks to Metafilter) I just found out how amazingly awful the game whose box art graces it was.

That particular &quot;Space Pirates&quot; was originally a light-gun arcade game, by the people who made Mad Dog McCree, and there is footage (with commentary) from the original arcade version at http://www.pcgamer.com/2013/03/02/saturday-video-crapshoot-american-laser-games/ -- the beginning of the video shows the game&#039;s intro, but discussion of Space Pirates proper starts just after 11 minutes in.]]></description>
		<content:encoded><![CDATA[<p>Pauls! I know it&#8217;s been a while since this episode went out, but (thanks to Metafilter) I just found out how amazingly awful the game whose box art graces it was.</p>
<p>That particular &#8220;Space Pirates&#8221; was originally a light-gun arcade game, by the people who made Mad Dog McCree, and there is footage (with commentary) from the original arcade version at <a href="http://www.pcgamer.com/2013/03/02/saturday-video-crapshoot-american-laser-games/" rel="nofollow">http://www.pcgamer.com/2013/03/02/saturday-video-crapshoot-american-laser-games/</a> &#8212; the beginning of the video shows the game&#8217;s intro, but discussion of Space Pirates proper starts just after 11 minutes in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Spacey Game Newsies and Dealsies 6/13-14/13: The Freaking Exhausted Edition by Brian Rubin</title>
		<link>http://www.spacegamejunkie.com/news/spacey-game-newsies-dealsies-613-1413-freaking-exhausted-edition/comment-page-1/#comment-31790</link>
		<dc:creator>Brian Rubin</dc:creator>
		<pubDate>Mon, 17 Jun 2013 14:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacegamejunkie.com/?p=6710#comment-31790</guid>
		<description><![CDATA[Fair enough, I just report it as I sees it. :)]]></description>
		<content:encoded><![CDATA[<p>Fair enough, I just report it as I sees it. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Spacey Game Newsies and Dealsies 6/13-14/13: The Freaking Exhausted Edition by Treelor</title>
		<link>http://www.spacegamejunkie.com/news/spacey-game-newsies-dealsies-613-1413-freaking-exhausted-edition/comment-page-1/#comment-31758</link>
		<dc:creator>Treelor</dc:creator>
		<pubDate>Mon, 17 Jun 2013 03:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacegamejunkie.com/?p=6710#comment-31758</guid>
		<description><![CDATA[Disclaimer: I am an independent pilot, not affiliated with any nullsec alliance at the moment]]></description>
		<content:encoded><![CDATA[<p>Disclaimer: I am an independent pilot, not affiliated with any nullsec alliance at the moment</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Spacey Game Newsies and Dealsies 6/13-14/13: The Freaking Exhausted Edition by Treelor</title>
		<link>http://www.spacegamejunkie.com/news/spacey-game-newsies-dealsies-613-1413-freaking-exhausted-edition/comment-page-1/#comment-31757</link>
		<dc:creator>Treelor</dc:creator>
		<pubDate>Mon, 17 Jun 2013 03:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacegamejunkie.com/?p=6710#comment-31757</guid>
		<description><![CDATA[A message to your readers: take any information you read about the war in Fountain with a grain of salt, as these articles are oft written by FC&#039;s of opposing sides who are likely prone to bias. Take it from a capsuleer ;)]]></description>
		<content:encoded><![CDATA[<p>A message to your readers: take any information you read about the war in Fountain with a grain of salt, as these articles are oft written by FC&#8217;s of opposing sides who are likely prone to bias. Take it from a capsuleer ;)</p>
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	</item>
	<item>
		<title>Comment on SGJ Podcast #17: Void Destroyer &#8211; The Dark Souls of Space Games? by Paul</title>
		<link>http://www.spacegamejunkie.com/featured/sgj-podcast-17-void-destroyer-dark-souls-space-games/comment-page-1/#comment-31523</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 13 Jun 2013 13:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacegamejunkie.com/?p=6669#comment-31523</guid>
		<description><![CDATA[Thanks - what I think is a  almost universal thruth is that a lot (I can&#039;t say all because I haven&#039;t met all) people greatly enjoy creating something. That&#039;s really what makes us humans what we are. So it can be incredibly rewarding and motivating to go down these paths. There&#039;s really no way to fail because something is always gained.]]></description>
		<content:encoded><![CDATA[<p>Thanks &#8211; what I think is a  almost universal thruth is that a lot (I can&#8217;t say all because I haven&#8217;t met all) people greatly enjoy creating something. That&#8217;s really what makes us humans what we are. So it can be incredibly rewarding and motivating to go down these paths. There&#8217;s really no way to fail because something is always gained.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SGJ Podcast #17: Void Destroyer &#8211; The Dark Souls of Space Games? by DanieruX</title>
		<link>http://www.spacegamejunkie.com/featured/sgj-podcast-17-void-destroyer-dark-souls-space-games/comment-page-1/#comment-31516</link>
		<dc:creator>DanieruX</dc:creator>
		<pubDate>Thu, 13 Jun 2013 11:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacegamejunkie.com/?p=6669#comment-31516</guid>
		<description><![CDATA[It&#039;s podcasts like these that make me want to knuckle down and learn some coding... nice work Paul!]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s podcasts like these that make me want to knuckle down and learn some coding&#8230; nice work Paul!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Freespace IP Lands at Interplay by Brian Rubin</title>
		<link>http://www.spacegamejunkie.com/news/freespace-ip-lands-interplay/comment-page-1/#comment-31330</link>
		<dc:creator>Brian Rubin</dc:creator>
		<pubDate>Mon, 10 Jun 2013 14:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacegamejunkie.com/?p=6654#comment-31330</guid>
		<description><![CDATA[It&#039;s already been rereleased on GoG, so that makes little sense to me. :/]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s already been rereleased on GoG, so that makes little sense to me. :/</p>
]]></content:encoded>
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	<item>
		<title>Comment on Freespace IP Lands at Interplay by Grave</title>
		<link>http://www.spacegamejunkie.com/news/freespace-ip-lands-interplay/comment-page-1/#comment-31325</link>
		<dc:creator>Grave</dc:creator>
		<pubDate>Mon, 10 Jun 2013 13:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacegamejunkie.com/?p=6654#comment-31325</guid>
		<description><![CDATA[My senses told me that their main intention is to rerelease it on Steam.]]></description>
		<content:encoded><![CDATA[<p>My senses told me that their main intention is to rerelease it on Steam.</p>
]]></content:encoded>
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