Lord of Rigel Q&A: Providing Players the Full Space Opera Experience

Lookin' Good...

A little more than a week ago, I was contacted by the developer of a new spacey 4X called Lord of Rigel. This game aims to capture the splendor and grandeur of 4X games of old, such as Master of Orion 2, by giving the player plenty of choice as to how to play the […]

SGJ Podcast #78 – Turning 4X on its Ear with Apollo4X

Always Making Decisions...

Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I sit down with designer Joseph Young about his upcoming economic-based space 4X game, Apollo4X, which will be coming soon to GamersGate and is soliciting votes on Steam Greenlight. ;) Apollo4X is different than your typical 4X in that it’s […]

SGJ Podcast #77 – Cruising the Cosmos in Cosmonautica

A Finely Tuned Ship...

Welcome to this episode of the Space Game Junkie podcast! This time, Jim and I sit down with producer Josef Vorbeck of Chasing Carrots games to talk about their upcoming spaceship crew simulator, Cosmonautica. We play the game on the stream, and find it to be wondrously frustrating and engaging, as I personally learn that this […]

SGJ Podcast #74 – Building Great Gameplay with Reassembly

Colorful Chaos!

Hello my friends, and welcome to this latest episode of the Space Game Junkie Podcast! In this latest episode, Jim and I sit down with Arthur Danskin to talk about his upcoming open-world spacey combatey buildey game, Reassembly, which is also going through a Kickstarter campaign. We talk about how the campaign is going, the […]