SGJ Podcast #69: Getting to the Point of Starpoint Gemini 2

Preeeeeeeeety...

Hello friends, and welcome to this week’s episode of the Space Game Junkie Podcast! I’ve been waiting for this one for a while, as we always seemed to be playing tag getting things arranged (crazy time zone differences were the main culprit), but Jim and I were FINALLY able to sit down with Mario Mihokovic, CEO […]

SGJ Podcast #68: Living the Life of an Emperor in Imperia

So Detailed! So Deep! So Awesome!

Hello my friends, and welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I sit down with Steve Hawkins, developer of the exciting looking “5X” space strategy game, Imperia. In Imperia, you live out the life of a newly-crowned emperor with psychic powers who inherits a crumbling empire, and […]

Hangout Q&A with YouTube Let’s Play Awesome Person Das24680

Time for an Interview!

Hey guys, tonight I’m gonna have an impromptu interview with Distant Worlds fan and YouTube sensation Das24680 where we’re gonna talk about the rise of Let’s Play videos, Distant Worlds, strategy games and whatever else comes up. You can watch on YouTube, the Google+ Event page, or right here in the embedded thingy. If you […]

Xeno Galaxies Q&A: An FPS/ARPG Space Sim Made with Blueprints and Love

Preeeetttyyyy...

I was made aware of Xeno Galaxies a little bit ago, and was impressed by this ARPG that combines elements of spaceship combat and first person shooters into what looks to be a pretty fun whole. I therefore reached out the developer, Simon Lebettre, to get more info, which turned into the Q&A you’ll see […]

SGJ Podcast #64: Rocking RPGs with Stephen Rogers

This Thing is a Tome of Awesome...

Welcome to this week’s episode of the Space Game Junkie Podcast. In this episode, Jim and I sit down with Stephen A. Rogers, who has created pen-and-paper role playing games based on both Starflight  and Wing Commander (both of which you can buy or download at Lulu). These books are fantastic reference materials in their own right, but […]