SGJ Podcast #14: Rodina Q&A (and Random Ramblings)

Rodina

I Want to Go To There. ;)

Heyyyy folks, welcome to this edition of the Space Game Junkie Podcast. In this episode, Jim and I sit down with Brendan Anthony, former Bethesda developer who is currently working on an awesome space game called Rodina. We talk about the game at length, but due to a good deal of wine on my part I think, the conversation goes all over the place as well. It’s a fun ride, and we hope you enjoy it.

As always, we welcome your comments/critiques below in the comments or on the forum, and invite you to follow us on the RSS or the iTunes thingamajig. Thanks for listening, and have an awesome day!

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SGJ Podcast #13: Dominium Q&A with Malcolm Sparrow

What Does It MEAN?!

What Does It MEAN?!

Hey kids, welcome to episode #13 of the Space Game Junkie! This time, Jim and I get up early in the morning to talk to Malcolm Sparrow, the lead developer of space combat and trading game Dominium (formerly known as Dominion) and it’s current Kickstarter campaign. This podcast is a bit shorter than usual because we did it at 6 AM my time, and I had to rush to work afterwards, just so y’all know. ;) As a treat, you’re all hearing me pre-coffee. ;)

As always, we invite you to comment on the podcast below, invite you to subscribe to us via RSS or iTunes, and thank you for listening. Enjoy! :)

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SGJ Podcast #11: Star Trek Games (or Warp Factor WTF)

Oh...Oh No...

Oh…Oh No…

Helllooooooooooo everyone, and welcome to episode number eleven of the Space Game Junkie Podcast. This week, Jim and I bring on long-time friend, former video games journalist and fellow Star Trek afficianado, Denny Atkin, to talk about the highs and lows of Star Trek gaming. With the recent movie-based game hitting virtual shelves, I thought it’d be fun to have a look back at what is likely the most inconsistent franchise in all of gaming. ;)

We hope you enjoy what is, so far, our longest podcast. :) As always, we invite your thoughts in the comments or on the forum, and we ask that you subscribe to us via RSS or iTunes. :) Thanks for listening!
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SGJ Podcast #10: Infinite Spaces and Small Worlds

It All Started Here...

It All Started Here…

No, seriously. ;) This week Jim and I sit down with Iikka Keranen and Rich Carlson of Digital Eel games (who first met while working on Daikatana, no lie), the folks who created the Infinite Space series of Starflight-like roguelikes Strange Adventures in Infinite Space and Weird Worlds: Return to Infinite Space.  They have a Kickstater underway for their third game in the series, Infinite Space 3: Sea of Stars, so we thought we’d bring ‘em on and grill them with deep, probing questions about the game. Ultimately, we went all over the place, but we had a fun time, and we hope you will too.

As always, we invite you to leave your comments below and in the forums, and you can find the show notes below. Thanks as always for listening, and have an awesome day!

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SGJ Podcast #07: Getting Sold on Swords and Stars

Pew to the Power of Pew!

Pew to the Power of Pew!

Welcome to this week’s episode of the Space Game Junkie Podcast! This time Jim and I talk to Paul Tobia, or Rorschach on several forums, who is something of an expert on the Sword of the Stars series. I was fairly “meh” on Sword of the Stars II a little while back, so we asked Paul on to help convince us (and hopefully, you folks), that the game is worth our time.

We hope you enjoy this week’s episode, and as always, invite your comments either below or on the forum. Thanks for listening!

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SGJ Podcast #05: Interview with Broken Crown Games

Titan Doesn't Look So Bad...

Titan Doesn’t Look So Bad…

Hey folks, sorry for the lateness of this week’s podcast. CRAZY week. That being said, this week Jim and I sat down with Asa Gillette, Chris Cheng and Tyler Yohe from Broken Crown Games about their Escaping Titan sourcebook Kickstarter, the game itself, and bunch of other random nonsense. ;)

We hope you enjoy it, and as always, and feel free to leave any comments or questions below or in the forum. Sorry for the shortness of this post, but I have to get back to doing all this work. Also, there are some more adult-oriented themes at the end of this one, so if you have kids in the room, be careful (the convo got a bit wonky, but hopefully funny). ;) Enjoy!
Scant Show Notes This Way!

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SGJ Podcast #04: Chris. Freaking. Roberts.

Chris Roberts Directing

The Man Himself

Oh. My. God. I’m still so flabbergasted and amazed we got to talk to this industry legend that I can mostly talk in one-two word sentences. Oh.  My. God. ;) Seriously, Jim and I were lucky enough to sit down to talk to the man himself about his games and his movies, and it was completely fascinating. Mr. Roberts was very generous with his time and his candor, and we can’t thank him enough for spending some of his valuable time with us.

Oh, and OMG, he said he liked my site. SQUEEEEEEE! Seriously, I’m still on a cloud folks, no lie. :) We hope you enjoy the podcast, and invite your comments and questions below in the comments or on the forum. Thanks for listening, and please feel free as always to follow our RSS feed or iTunes feed. :) Have a great day!

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SGJ Podcast #03: Rogue System Q&A with Michael Juliano

Rogue System Alpha Screenshot

Learn More about this Awesome Looking Game!

Welcome to episode 03 of the Space Game Junkie Podcast! While we will usually try to do one of these a week, this week you get two for the price of one! In this episode, we talk to Michael Juliano, the programmer behind Rogue System. He’s running a Kickstarter and we want to give him as much help as possible in its final two weeks, so we sat down and asked him all sorts of his questions about his background, his game, his Kickstarter and so on. Jim did most of the talking this time because I still have a cough and didn’t wanna cough all over the interview, sadly :/

Notes for the show are below the cut as always. If you have any quesitions or comments, please leave ‘em in the comments below or on the forum. Don’t forget to follow us through RSS or iTunes, and thanks for listening. :)

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Universe/Rules of Engagement Q&A with Thomas Carbone & Maurice Molyneaux

Universe 3 Title CardA little while back, on one of my Let’s Play Rules of Engagement 2 videos, the video received a comment from one of the gentlemen behind the game, Maurice Molyneaux. Maurice worked on both Rules of Engagement games, so we got to talking on YouTube and through email. I eventually asked if he’d like to do a Q&A, and he said he would, but he’d also like to get the game’s lead programmer, Thomas Carbone, on board as well.

Well, you can imagine my delight when I finally got to sit down and talk to both Thomas and Maurice about both the Universe games and the Rules of Engagement games that they both worked on at Omnitrend. Below is the audio recording of that interview, at around an hour in length, and I hope y’all enjoy it. :)

Now, below the cut, Maurice provided a bunch of art from his days at Omnitrend, which I’m including in a gallery as more behind the scenes stuff that I hope y’all will enjoy. Thanks for visiting, and enjoy both the interview and the artwork. :)

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Gratuitous Space Battles Q&A: Hands-Off Gaming at Its Finest

Gratuitous Space Battles Outcasts

So Much Pew Pew!

With the recent release of The Outcasts expansion pack — which I’m still in the process of playing/losing/reviewing ;) — Gratuitous Space Battles now has seven distinct pieces of DLC, each of which add new ships, races and so much more to the base game. What began as a relatively humble game about a few races slugging it out with your custom-designed ships has exploded into a game with full-blown mod support, dynamic galactic campaigns and much more. Since revisiting the game with the new expansion pack, I’ve found a game much different than when last I played it, and I was curious to find out about the game’s journey from initial release to now. Therefore I jumped at the chance to do a Q&A with the game’s creator, Cliff Harris, the results of which you can read below. Enjoy! :)

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