Category Archives: Interviews

This is where I get to talk to folks who make the space games we love so much.

SGJ Podcast #56: A Better Universe Through Mining in Space Salvager

Hello folks, and welcome to this week’s Space Game Junkie Podcast! This week, Jim and I sit down with the developer of the fun, open worldy space game Space Salvager, Sam Albon, to talk about his game, developing on XNA, … Continue reading

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SGJ Podcast #55: Einstein was Right in Slower than Light

Hey folks, welcome to this week’s episode of the Space Game Junkie Podcast. This week, Jim and I sit down with John Brewer, developer of the hard sci-fi 4X game Slower than Light, which is currently going through a Kickstarter … Continue reading

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SGJ Podcast #54: How to Lose a Fleet with John Hemry (Without Even Trying! ;)

Hey folks, welcome to this latest episode of the Space Game Junkie Podcast! Now, this week we did something a bit different. Rather than talk to a game developer, as is our usual, we brought on author John Hemry. Under … Continue reading

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SGJ Podcast #52: Tactical Space Command Takes us Back to a Simpler Time…

Welcome, folks, to this week’s podcast. This time Jim and I are trying something new. Using the IRC and Twitch channels, we’re gonna start doing these things live (you can tune in here, by the by) and this first run … Continue reading

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RymdResa Q&A: Adding Poetry to Space Gaming…

A little while back, I was made aware of a new space game called RymdResa, which had an interesting premise. While many space games include exploration and discovery, few eschew with combat entirely, which is one of many RymdResa’s interesting … Continue reading

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SGJ Podcast #51: Ascending Into Our Own Personal Space with The Space Game

A little while back, I got an email from the developer of Ascent – The Space Game, James Hicks, telling me about his game. I love when I get emails like this because I can’t track down all the space … Continue reading

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Human Extinction Simulator Q&A – Making a Digital Board Game out of Armageddon…

A little while back, I got an email from the developer of an upcoming spacey strategy game called Human Extinction Simulator. Loving the finality of the title, I wanted to learn more, so I asked for something I could play. … Continue reading

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SGJ Podcast #49: Seriously Spazzing Over S.P.A.Z. 2

Hey folks, welcome to this week’s episode of the Space Game Junkie Podcast! This week Jim and I sit down with Lead Programmer Andrew Hume and Lead Designer Richard Clifford of MinMax Games to talk about their recently announced piece of … Continue reading

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SGJ Podcast #47: Void Destroyer Gains Some Steam

A while back, we had Paul Zakrzewski on the podcast, who is the creator of the fantastic looking strategy/sim hybrid Void Destroyer.  Since then, his Kickstarter was a fantastic success and the was approved to get on Steam via Greenlight! Since the … Continue reading

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Jumpgate Resurrection Q&A: Nagging the Necromancers

So as y’all might’ve seen the other day, my beloved MMO Jumpgate is back in action, being run by some anonymous Russian folks I had the pleasure of conversing with. After I received their permission to spread the new of … Continue reading

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