Conquest 2 Q&A with Eric Peterson: Refitting the Fleet for a Relaunch…

Conquest 2 Screenshot

Returning to the Front Lines!

When I first heard that Conquest 2 – Vyrium Uprising had arisen like a phoenix from the ashes, and had appeared on Kickstarter, I was insanely excited. I immediately used the contact form on the Kickstarter page to make a press inquiry…and received a reply from Eric Freaking Peterson (Note: Freaking is not his middle name….I hope…).

You know, the guy who worked on the original Conquest: Frontier Wars, as well as Wing Commander IV, Privateer 2 and Starlancer? ;) To say I was starstruck was an understatement. ;) Despite my fanboyish excitement — or maybe because of? — Eric agreed to do a little Q&A with me, and you can read it after the cut, as well as look at two exclusive screenshots from Conquest 2. Enjoy!!

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Gemini Wars Q&A: Taking the Fight to The Stars…

Gemini Wars Screenshot 14

Oohhhhh...Pretty...

Gemini Wars — an upcoming fleet-based RTS from Camel 101 — is coming out in just a few weeks. While the team are busy putting the final touches on this story-driven RTS, I was able to get some time with Camel 101′s Bruno Cesteiro to answer some questions I had about the game. I hope you’ll enjoy my answers below after the cut. :)
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Artem Bank Q&A: Scoring the Music of Space and Beyond…

Fading Music

Music to Fill the Expanse of Space...

A little while back, after the Kinetic Void Kickstarter began, I got an email from one Artem Bank about doing the music for the game. This immediately got me excited as Artem had also done the music for Star Ruler, which was a great game with a fantastic soundtrack. I therefore contacted Artem and asked if I could do a Q&A, the results of which you can read below. I hope you enjoy reading it as much as I did. :)

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The Guerrilla Resurgence of Space Gaming

Bombardment of Space Games!

It's an Awesome Bombardment of Space Games!

When I began this blog last August — and it’s seriously grown since then, thanks to you guys! — I originally thought I’d spend much of my time reviewing older, classic games while looking at the occasional new release that would come my way. In the last several years, it felt like new space games had pretty much been coming out at a trickle, slowly but steadily, and I figured that this trend would continue.  Holy crap was I wrong.

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Space Sim Pet Peeve – A Lack of Decent Targeting Controls

Grrr Rage!

AAAARRRGG!

I love space games — “No, really?” I hear you say — especially spaceship sims like TIE Fighter and Freespace 2. Being in the virtual cockpit of a space fighter is a thrill few other types of games can match, and I’ve played and enjoyed most of the sims I’ve encountered over the years. Sure, there will be one reason or another as to why a space sim doesn’t light my world on fire, like bad enemy AI, a boring story or a useless HUD. There’s one issue that’s come up lately that has shed light on a pet peeve I didn’t even know I had…

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BorderSpace Q&A – Playing in an Awesome Sandbox

BorderSpace Screenshot

I Am LOVING The Look of This...

In the wake of Jumpgate’s closure, one of the former GMs of the game, Steve “Istvan” Hartmeyer, clued me into a fan-based game in the works called BorderSpace that not only looks similar to my beloved Jumpgate, but looks to improve and enhance it in many important ways. Thankfully, Istvan was able to put me in touch with the game’s creator and lead designer, Chris “Teeleton” Regan, to discuss the game further. Therefore, please enjoy my Q&A with Chris below. :)

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Starlight Inception Q&A – Creating a Fresh Space Sim

Starlight Inception Screenshot

Y'all Can Make This Happen Today...

So today is the last day of the Kickstarter campaign for Starlight Inception, and they still need a bit more than 20% of their funding to meet their goal. To hopefully help with promotion, I sent the folks at Escape Hatch a Q&A and just got it back, so please enjoy my Q&A with creator Garry Gaber, and if you like what you read, kick ‘em a few bucks. Enjoy!

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Moon Breakers: Browser-Based Action Space Combat Thingy

1 - Take Off!!

Set a Course for...Adventure? Maybe?

As a space game fan, I am insanely, INSANELY thankful of all the space games coming out of late. When I began this blog, I thought I’d barely have any new games to write about, but now I’m drowning in ‘em. One of these is a Chrome-only browser-based space-based arena combat game entitled Moon Breakers and…it sure is something. Read on to find out what I thought of the game. (more…)

Distant Worlds – Legends: This Time, Things Get Serious…

This entry is part 4 of 4 in the series Distant Worlds - Legends Review

1 - Busy Galaxy

I Feel So Small...

In our last adventure, Admiral Rubin had his eyes opened up to just how big the universe really is, and was offered a position in Leader Lapuri’s senior council. In this final look at Distant Worlds – Legends, we see if Senior Naval Advisor to the Grand Leader (SNAGL?) Rubin can handle the new responsibilities put upon him.

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Weird Worlds: Flight of the Star Devil

This entry is part 2 of 2 in the series Weird Worlds Review

1 - Meet the Star Devil

Meet the Star Devil

I’ll admit that I actually laid the groundwork for this article weeks ago, but for various reasons and distractions I never got to actually posting it. I figured, with the release of Weird Worlds in the latest Indie Royale bundle, now would be a good time to publish my latest adventure in Infinite Space. This time, join Captain Mohri of the Terran Frigate Star Devil for the latest adventure into the unknown!

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