SGJ Podcast #56: A Better Universe Through Mining in Space Salvager

Pew Pew Pew!

Pew Pew Pew!

Hello folks, and welcome to this week’s Space Game Junkie Podcast! This week, Jim and I sit down with the developer of the fun, open worldy space game Space Salvager, Sam Albon, to talk about his game, developing on XNA, the British school system and a lot more. We did this at 6 AM my time, so I’m a bit…woozy, I guess is the best term, so I apologize for not being as on point as I could’ve been. ;) Regardless, it was a really fun discussion covering what is a really fun game that you should all play. ;)

As always, we welcome your comments below as well as your emails at hail@spacegamejunkie.com. Thanks for listening, and enjoy! :)

Likes(1)Dislikes(0)

flattr this!

Posted in Featured, Interviews, Podcasts | Tagged | 1 Comment

Let’s Play TIE Fighter – Entry 25 – Save The Emperor! Again…and Yet Again!

This entry is part 25 of 25 in the series TIE Fighter Review
Stop Shooting at Me! I'm TRYING to Save You!

Stop Shooting at Me! I’m TRYING to Save You!

Games like TIE Fighter have been criticized by some to be too puzzle-like. While this is more true for X-Wing, it’s not something I consciously noticed TOO much in TIE Fighter…until you get to a mission like this. SEVERAL times I failed in this mission to save the kidnapped Emperor from the hands of Zaarin’s traitors, until I finally figured out the right combination of tasks to win the mission. It was insanely frustrating, but it’s not surprising as it’s the last mission in the final campaign of the base game before the expansion content, so it’s likely not meant to be that easy. Still, COME ON. Sigh. Anyway, join me on the mission:

Tour of Duty VII: Treachery at Ottega – Mission 5: Save the Emperor

Over and over again. ;) Thanks for watching, and enjoy!

Likes(2)Dislikes(0)

flattr this!

Posted in Featured, Reviews | Tagged | 5 Comments

Let’s Play Freespace 2 – Entry 2 – Oh Shi…….van!

This entry is part 2 of 2 in the series Freespace 2 Review
Fly Missiles Fly!!

Fly Missiles Fly!!

Welcome back to my look into Freespace 2, still the best space combat game money can buy (and if you haven’t bought it yet, what are you waiting for?). In this video, I take on two more missions, culminating in the return of one of the quietest and creepiest enemies in all of space gaming, the dreaded Shivans. I also get to finally fly the Herc 2 fighter, yay! Please join me as I muscle through the following missions:

Act 1, Mission 3: The Romans Blunder
Act 1, Mission 4: A Lion at the Door

Thanks for watching, and enjoy! :)

Likes(1)Dislikes(0)

flattr this!

Posted in Featured, Reviews | Tagged | 4 Comments

Eterium: Further Down the Rabbit Hole…

This entry is part 2 of 2 in the series Eterium Preview
Missile Missile Pew Pew!

Missile Missile Pew Pew!

Hey folks, I decided to whip up another video of Eterium since the game drops on Steam tomorrow. :) In this video, we’ll look at both a campaign mission as well as the fun and versatile mission generator. Personally I’m having a blast with the game, as its fast-paced combat is really thrilling, so I hope you enjoy the video and, when it hits steam tomorrow, the game itself. :) Thanks for watching!

Likes(3)Dislikes(0)

flattr this!

Posted in Featured, Previews | Tagged | 6 Comments

SGJ Podcast #55: Einstein was Right in Slower than Light

Pretty Planets...

Pretty Planets…

Hey folks, welcome to this week’s episode of the Space Game Junkie Podcast. This week, Jim and I sit down with John Brewer, developer of the hard sci-fi 4X game Slower than Light, which is currently going through a Kickstarter campaign. As the name might suggest, in this universe, light is indeed the speed limit, and there are no cheats like wormholes or jumpgates or any of that nonsense. This makes the game take on a whole new flavor from other 4X games I’ve played, a much…creepier…flavor. ;) The conversation is really fun, and we also talk about the trials and tribulations of Kickstarter as well. :)

As always we invite your comments below, or welcome you to email us at hail@spacegamejunkie.com. Also, the video below has a few more minutes of us chatting, if you prefer going that route. Enjoy! :)

Likes(3)Dislikes(0)

flattr this!

Posted in Featured, Interviews, Podcasts | Tagged | 9 Comments

Eterium: Classic Style, Modern Sensibilities

This entry is part 1 of 2 in the series Eterium Preview
Pew Pewness!

Pew Pewness!

Hey folks, welcome to a preview of the upcoming space fighter sim Eterium, to be released on Steam on April 15th! We’ve discussed Eterium before on our podcast, but if you’re unfamiliar, it’s a space fighter sim very reminiscient of the first two Wing Commander games in look and feel, but with some modern touches thrown in (like fighters attacking your escort are purple instead of red). I play through the first two missions of the game, and wow did I have a fun, challenging time. This video is based on a beta version of the game, so some stuff still isn’t working 100% yet, but it was pretty stable in my run. I therefore hope you enjoy this quick preview of the game, and invite you to stay tuned as more coverage will be coming as the game comes to Steam. :)

Likes(5)Dislikes(0)

flattr this!

Posted in Featured, Previews | Tagged , | 10 Comments

Let’s Play Freespace 2 – Entry 1 – Once More Unto the Breach…

This entry is part 1 of 2 in the series Freespace 2 Review
Bye Bye Gemini...

Bye Bye Gemini…

Welcome, my friends, to Freespace 2, my all-time favorite game and still, I feel, the best space fighter combat sim you can buy. Now, this year is the game’s fifteenth anniversary, and I thought it’d be fun to add to the coverage we plan this year by going through the campaign in a new series of let’s play videos. :) I therefore hope you’ll enjoy the first two missions of the campaign:

Act 1, Mission 1: Surrender, Belisarius!
Act 1, Mission 2: The Place of Chariots

Thanks for watching! :)

Likes(7)Dislikes(0)

flattr this!

Posted in Featured, Reviews | Tagged | 3 Comments

Let’s Play TIE Fighter – Entry 24 – FINALLY The TIE Defender…

This entry is part 24 of 25 in the series TIE Fighter Review
It's Super Weird Flying AGAINST Gunboats...

It’s Super Weird Flying AGAINST Gunboats…

Hello friends, and welcome to my continuing coverage of TIE Fighter! In this installment, we fly the TIE Advanced on a mission to further cripple the treacherous Admiral Zaarin. Then, we find that a plot is unfolding in which the Emperor is in danger! In the next mission, Darth Vader himself joins me for our first mission in a TIE Defender (one of my favorite fighters in any space game ever) in order to make our way back to Coruscant and defend the Emperor’s life. Join me as I fly through these two missions:

Tour of Duty VII: Treachery at Ottega – Mission 3: Retribution
Tour of Duty VII: Treachery at Ottega – Mission 4: TIE Defender

I hope you enjoy these missions, and thank you for watching. :)

Likes(3)Dislikes(0)

flattr this!

Posted in Featured, Reviews | Tagged | 2 Comments

SGJ Podcast #54: How to Lose a Fleet with John Hemry (Without Even Trying! ;)

Concept Art from The Books...

Concept Art from The Books…

Hey folks, welcome to this latest episode of the Space Game Junkie Podcast! Now, this week we did something a bit different. Rather than talk to a game developer, as is our usual, we brought on author John Hemry. Under the pen name Jack Campbell, he has written an entire series of books called the Lost Fleet series, which in the beginning focuses on a fleet of starships trying to make it home along a long slog through enemy territory. Jim and I have both read these books (I more than him), and we were FASCINATED by the unique way space combat is handled in the series.

Basically, since light is a limitation/speed limit when in combat, the amount of time it takes light to travel affects everything you do, from when you see something to when you react to something. It’s really amazing stuff, so Jim and I were thrilled to talk to John about his military background and how that helped him come up with the concepts of movement and combat in the books. We had some technical difficulties, and I apologize for not talking much as I was fighting a cough the whole time, but thankfully Jim picked up the slack. We hope you enjoy it. :)

As always, we look forward to your comments below, and invite you to email us at hail@spacegamejunkie.com if you have any further comments or suggestions for future shows. Thanks for listening!

P.S. Since the stream had some serious audio issues, I’ve decided not to include it here, but it’s on YouTube if you REALLY wanna check it out. ;)

Likes(6)Dislikes(0)

flattr this!

Posted in Featured, Interviews, Podcasts | 12 Comments

SGJ Podcast #52: Tactical Space Command Takes us Back to a Simpler Time…

Chaos and Elegance Collide...

Chaos and Elegance Collide…

Welcome, folks, to this week’s podcast. This time Jim and I are trying something new. Using the IRC and Twitch channels, we’re gonna start doing these things live (you can tune in here, by the by) and this first run through has us talking to Douglas Triggs of Lensflare Games about his MacOS/iOS tactical space combat game, Tactical Space Command (which now has a lite version to try out too). TSC is akin to the old Harpoon games where you’re basically the admiral in the CIC center commanding your ships from afar, and it’s a pretty great game. Douglas also made for a pretty entertaining guest, so this plus the IRC interaction made for an interesting experiment which we hope you enjoy.

As always, we invite your comments below as well as your letters at hail@spacegamejunkie.com, which we will always read on the air. Thanks for listening/watching, and enjoy the show. :)

Likes(5)Dislikes(0)

flattr this!

Posted in Featured, Interviews, Podcasts | Tagged | 3 Comments
« Older