SGJ Podcast #71: Elite Clones for Your Space Trading Needs

Surprisingly Pretty

Say you wanna play in the open playground that is Elite: Dangerous, but don’t want to shell out $75 for the beta version. You’re in luck, my friend, because this week Jim and I take a look at some of the open-source Elite alternatives that cost significantly less (or nothing at all) yet still scratch the […]

SGJ Podcast #70: Fawning over Elite: Dangerous

Fly Like an Eagle...

Welcome, my friends, to this episode of the Space Game Junkie Podcast! In this episode, Jim and I fawn and gush over the recently-released Elite: Dangerous beta. Now before you worry that this site will become an Elite: Dangerous fansite, that won’t happen. That said, we are a bit…enamored, to say the least. Jim has […]

Let’s Play Distant Worlds Universe – Entry 5 – Feeling a Bit Lost

This entry is part 5 of 5 in the series: Distant Worlds: Universe Review

This entry is part 5 of 5 in the series Distant Worlds: Universe ReviewWelcome, my friends, to this latest installment of Distant Worlds: Universe. In this round, I run into some problems that…I’m not sure how to deal with. The first and foremost are a band of “phantom pirates” that have some serious firepower and […]

SGJ Podcast #69: Getting to the Point of Starpoint Gemini 2


Hello friends, and welcome to this week’s episode of the Space Game Junkie Podcast! I’ve been waiting for this one for a while, as we always seemed to be playing tag getting things arranged (crazy time zone differences were the main culprit), but Jim and I were FINALLY able to sit down with Mario Mihokovic, CEO […]

Let’s Play Freespace 2 – Entry 11 – From Disgrace to Hero

On Sale This Weekend!
This entry is part 11 of 11 in the series: Freespace 2 Review

This entry is part 11 of 11 in the series Freespace 2 ReviewHello my friends, and welcome to this installment of Freespace 2! In this mission, I’m put into one of our new Artemis light bomber sand tasked with taking out as many NTF capital ships as I can as they try to flee through […]