A little while back, I was made aware of a new space game called RymdResa, which had an interesting premise. While many space games include exploration and discovery, few eschew with combat entirely, which is one of many RymdResa’s interesting twists. With a poetic sense of space, a focus on a relaxing adventure, and text adventures without lasers or other types of typical space explodery, RymdResa looked like a very curious animal indeed. I therefore reached out to the developers at Morgondag, Kim Gunnarsson and Vendela Carlberg Larsson, to find out more about this intriguing game. Their answers are below, and I hope you’ll enjoy them. :)
A little while back, I got an email from the developer of Ascent – The Space Game, James Hicks, telling me about his game. I love when I get emails like this because I can’t track down all the space games myself, you know? ;) So after playing the Unity-based browser space sim (and don’t let that fool ya, it’s a totally awesome game), I contacted James and asked him to come on the podcast to tell us more about his game. This game, to me, is totally reminiscent of Frontier: Elite II, and that is a very, very good thing. Therefore please join Jim and I as we talk to James about his game, Australia, game development and a bunch more. :)
As always, if you have questions or comments on this show, leave ‘em in the comments below. You can also email us at email@example.com if you’d like to ask us questions or leave comments that we’ll likely read on the show itself. ;) Thanks for listening folks, and enjoy! :)
A little while back, I got an email from the developer of an upcoming spacey strategy game called Human Extinction Simulator. Loving the finality of the title, I wanted to learn more, so I asked for something I could play. After playing a couple of scenarios in the (very) early version of the game, I just had to know more, so I reached out to the game’s developer, Dave Toulouse, to learn more. Below is the result of that Q&A, and I hope you enjoy it as much as I did. :)
Starpoint Gemini 2 has been in early access on Steam for a while now. However, when it first launched…there just wasn’t much all to do, really. Since then, however, the developers at LGM have been busy as heck adding stuff, like missions, dynamic traffic and more. It finally reached a point where I felt it was ready to have a look see with y’all. :) Therefore, please join me as I take you through some of the varied gameplay found in Starpoint Gemini 2. Enjoy!
It seems to be a pattern now…fail once at the mission, then succeed at it brilliantly. I wonder if this speaks to my rustiness as a pilot or to the puzzleness of the gameplay. Regardless, this time I fail TWICE before succeeding quite brilliantly, but this one is a big nail biter…well, it was for me at least. Join me as I eventually complete the mission:
Tour of Duty VI: Arms race – Mission 4: Punitive Raid
Where they put me in a freaking Assault Gunboat. AGAIN. Can we just get to the mutherfrakking TIE Defenders already, please?
Hey kids, as you may recall, the developers of Space Pirates and Zombies (and its recently announced sequel) were on our podcast recently, and we asked them if we could have some codes for the first game to use in a contest. Personally I always have a hard time coming up with ideas for contests like this, but in this case, Jim’s genius came through once again. ;)
Hey guys! I’m chiming in with my long-overdue review of Ring Runner! Why have I been putting this one off? Because I am embarrassingly bad at it. It’s a great game with a ton of content, I’m just bad at top-down games like this. With that said, there’s plenty to love about this game, from a lengthy single-player campaign along with several single missions and modes along with full-blown multiplayer, all of which is a great time. Check out the review below, and I hope y’all enjoy it. :)
Hey folks, welcome to the latest installment in my Let’s Play TIE Fighter series. This time we’re in an Assault Gunboat (ugh) on an ESCORT MISSION (double ugh!!) that kinda goes batcrap all over the place. It’s a wacky one, to be sure, and like many missions, I have to fail it before succeeding at it. Please join me as I fly:
Tour of Duty VI: Arms Race – Mission 3: Convoy Escort
And thanks as always for watching. :)
Hey folks, welcome to this week’s episode of the Space Game Junkie Podcast! This week Jim and I sit down with Lead Programmer Andrew Hume and Lead Designer Richard Clifford of MinMax Games to talk about their recently announced piece of amazingness, Space Pirates and Zombies 2. It’s a lengthy podcast that I actually prepared for this time, so we ask a lot of questions and get a LOT of great info in return. :)
If you’d like to get in touch with us, leave a comment below or email us at firstname.lastname@example.org. We hope to start getting enough emails to read ‘em on the show regularly. ;) Thanks for listening, and we hope you enjoy the show. :)
A while back, we had Paul Zakrzewski on the podcast, who is the creator of the fantastic looking strategy/sim hybrid Void Destroyer. Since then, his Kickstarter was a fantastic success and the was approved to get on Steam via Greenlight! Since the game just made its way onto Steam via early access, Jim and I decided to bring Paul back and talk about all the changes that have occurred with the game since we spoke last, what it’s like to get onto Steam and more. It makes for a great discussion.
As always, we hope you enjoy the podcast, and invite any comments or questions you have below. Thanks for listening!