Lord of Rigel Q&A: Providing Players the Full Space Opera Experience

Lookin' Good...

A little more than a week ago, I was contacted by the developer of a new spacey 4X called Lord of Rigel. This game aims to capture the splendor and grandeur of 4X games of old, such as Master of Orion 2, by giving the player plenty of choice as to how to play the […]

SGJ Podcast #78 – Turning 4X on its Ear with Apollo4X

Always Making Decisions...

Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I sit down with designer Joseph Young about his upcoming economic-based space 4X game, Apollo4X, which will be coming soon to GamersGate and is soliciting votes on Steam Greenlight. ;) Apollo4X is different than your typical 4X in that it’s […]

Gran Vitreous – Shootey Role Playingy Fun

Boom Boom Boom!

Gran Vitreous is a procedurally generated arena shooter RPG thing that takes you through procedurally generated galaxies made up of random missions with random enemies and random loot drops. Lots of randomness here, in a good way. At its core, it’s a twin-stick shooter, but throw in RPG elements, a loot chase, varied mission types and […]

Interstellaria – A Completely Professional Preview

OhGodOhGodOhGodOhGod...

Interstellaria is another Starflight-esque roguelike, but in THIS game it focuses much more on crew management and survival throughout both space and ground missions. The game borrows a LOT of its look and feel from classic space adventure games, and it shows in the best possible way. Watch as I play a recent preview version […]