Over the past couple of years, I’ve noticed that there are two words — as well as variations of these words — that get me more excited than almost any other. Those are “procedurally generated”, as well as its cousin, “randomly generated”. I mean, I’ve always loved randomness in games because replayability is a big factor in my enjoyment of a game, but lately this one factor has been even more important than ever. I started thinking of this topic because recently a game I had NO interest in called Don’t Starve shot to the top of my interest meter once I read “Randomly Generated New Worlds” in the list of the game’s features. I don’t even LIKE survival games that much, but randomly generated worlds? Sign me the hell up. This made me begin to wonder both why I love procedural generation so much, and how it figures into the realm of space gaming.
Continue reading “Spacing Out: Procedural Generation Gets Me Hot” »









