A little while back, I discovered a little indie space game on Desura called Space: The Return of the Pixxelfrazzer. Jim and I both immediately fell for the game’s many charms — seriously folks, it’s a really fun, charming indie game — and so I of course had to learn more about it. I reached out to the game’s developer, Sebastian “Moto” Lieb, to find out more about this curious game, and the result is in the Q&A below. Enjoy!
A couple of weeks ago, Zak over on Quarter to Three asked if I’d covered Void Expanse yet. Given I’d not heard of the game, I had to answer in the negative. I immediately checked out the game and, upon reading about it, purchased myself a copy. It’s a fun procedurally generated randomy open universe spacey shootey thing with RPG stats as well. It’s a lot of fun, so I figured I’d make a video out of it. :) Thanks for watching and enjoy!
Hey guys, just wanted to give y’all a quick update about some site-related stuff.
A little while back, I somehow (and I forget how, but it might’ve been Greenlight) I stumbled upon a neat looking textual space exploration and conquest game entitled Space Corp Tycoon, which bills itself as “A Space Themed Text and Integer Management Sim”. Intrigued as all get out by that description, I had no choice but to contact the developer, Thomas Bacon (mmmm, bacon…) to get more details about the game. The Q&A below is the result, and stay tuned for more as they game gets closer to being released. Enjoy! :)
The Infinite Space games do something awesome. They take the massive scope of games like Starflight and Star Control II — with their exploration, discovery, combat and so on — and boil them down to the essentials, so you can have a similar experience in a fraction of the time. The first two games were a blast, and the third installment looks to be even more so. Check out my video of the recently released early access version below, and thanks for watching!
A while back I was tuned into a (at the time) multiplayer bridge simulator game thingy called Quintet in which players can crew different parts of a spaceship’s bridge in different scenarios. Since then the game has had a successful Kickstarter campaign and has now appeared on Steam Greenlight. I felt it’d be fun to catch up with the game’s developer, Carmine Guida, and learn more about the game, Greenlight and so on. Check out my text Q&A with Carmine below, and go vote for the game on Greenlight.
PS. Apparently this can be played over the interwebs. Would some SGJ folks be interested in trying out a game? ;)